#include <ApiGraphics/ShaderGLSL.h>
Public Types | |
enum | Type { VERTEX, FRAGMENT } |
Public Member Functions | |
ShaderGLSL (QString source, Type type, bool loadFromFile=true) | |
void | compile () |
void | destroy () |
bool | operator== (const ShaderGLSL &s) |
Friends | |
class | ProgGLSL |
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