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Public Member Functions |
| UniformGLSL (QString name, GLuint prog) |
bool | exists () const |
void | setUniform1i (int v) const |
void | setUniform2i (int v0, int v1) const |
void | setUniform3i (int v0, int v1, int v2) const |
void | setUniform4i (int v0, int v1, int v2, int v3) const |
void | setUniform1iv (const int *v) const |
void | setUniform2iv (const int *v) const |
void | setUniform3iv (const int *v) const |
void | setUniform4iv (const int *v) const |
void | setUniform1f (float v) const |
void | setUniform2f (float v0, float v1) const |
void | setUniform3f (float v0, float v1, float v2) const |
void | setUniform4f (float v0, float v1, float v2, float v3) const |
void | setUniform1fv (const float *v) const |
void | setUniform2fv (const float *v) const |
void | setUniform3fv (const float *v) const |
void | setUniform4fv (const float *v) const |
void | setUniformMatrix2fv (const float *v) const |
void | setUniformMatrix3fv (const float *v) const |
void | setUniformMatrix4fv (const float *v) const |
void | setSampler (GLuint, int texNum) const |
void | setUniform1b (bool v) const |
void | setUniform2b (bool v0, bool v1) const |
void | setUniform3b (bool v0, bool v1, bool v2) const |
void | setUniform4b (bool v0, bool v1, bool v2, bool v3) const |
void | setUniform1bv (const bool *v) const |
void | setUniform2bv (const bool *v) const |
void | setUniform3bv (const bool *v) const |
void | setUniform4bv (const bool *v) const |