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GLStaticGroup.h

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00021 //                            GLStaticGroup.h                                 //
00023 
00024 #ifndef GLSTATICGROUP_H
00025 #define GLSTATICGROUP_H
00026 
00027 #include "X3DGLChildNode.h"
00028 
00029 namespace X3DTK {
00030 namespace GL {
00031 
00034 
00035 class StaticGroup : public X3DChildNode
00036 {
00037 public:
00039   StaticGroup();
00041   virtual SFNode clone() const;
00043   virtual ~StaticGroup();
00044   
00046   virtual bool addChild(const SFAbstractNode &N);
00048   virtual bool setChild(const SFAbstractNode &N);
00050   virtual bool removeChild(const SFAbstractNode &N);
00051  
00053   void setChildren(const MFNode &children);
00054   
00056   inline MFNode getChildren() const {return _children;};
00057 
00058 protected:  
00060   StaticGroup(const StaticGroup &G);
00061  
00062 private:   
00064   MFNode _children;
00065 };
00066 
00067 }
00068 }
00069 
00070 #endif

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