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MeshTransform.h

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00021 //                            MeshTransform.h                                 //
00023 
00024 #ifndef MESHTRANSFORM_H
00025 #define MESHTRANSFORM_H
00026 
00027 #include "X3DMeshGroupingNode.h"
00028 
00029 namespace X3DTK {
00030 namespace Mesh {
00031 
00033 
00034 class Transform : public X3DGroupingNode
00035 {
00036 public:
00038   Transform();
00040   virtual SFNode clone() const;
00042   virtual ~Transform();
00043   
00045   void setTransform(const SFMatrix34f &M);
00046   
00048   const SFMatrix34f &getTransform() const;
00049   
00050 protected:
00052   Transform(const Transform &T);
00053   
00054 private:
00055   SFMatrix34f _transform;  
00056 };
00057 
00058 }
00059 }
00060 
00061 #endif

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