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GLStaticGroup Class Reference

Class providing a implementation of the X3DGLNode corresponding to the X3DNode StaticGroup. More...

Inherits X3DGLChildNode.

List of all members.

Public Member Functions

Protected Member Functions


Detailed Description

Class providing a implementation of the X3DGLNode corresponding to the X3DNode StaticGroup.


Constructor & Destructor Documentation

GLStaticGroup  ) 
 

Constructor.

virtual ~GLStaticGroup  )  [virtual]
 

Destructor.

GLStaticGroup const GLStaticGroup &  G  )  [protected]
 

Copy constructor.


Member Function Documentation

virtual bool addChild const SFNode &  N  )  [virtual]
 

Adds a child to the Children attribute. Return TRUE if succeeds.

Reimplemented from X3DAbstractNode.

virtual void addScenesToChildren const MFScene &  sceneList  )  [protected, virtual]
 

Adds the sceneList to the children.

Reimplemented from X3DAbstractNode.

virtual SFNode clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DGLChildNode.

MFNode getChildren  )  const [inline]
 

Gets the Children attribute.

virtual bool removeChild const SFNode &  N  )  [virtual]
 

Removes the child. Return TRUE if succeeds.

Reimplemented from X3DAbstractNode.

virtual void removeScenesToChildren const MFScene &  sceneList  )  [protected, virtual]
 

Removes the sceneList to the children.

Reimplemented from X3DAbstractNode.

virtual bool setChild const SFNode &  N  )  [virtual]
 

Sets the child. Behaves like addChild.

Reimplemented from X3DAbstractNode.

void setChildren const MFNode &  children  ) 
 

Sets the children.


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