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IndexedLineSet.h

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00040 //                            IndexedLineSet.h                               //
00042 
00043 #ifndef INDEXEDLINESET_H
00044 #define INDEXEDLINESET_H
00045 
00046 #include "X3DTypes.h"
00047 #include "X3DGeometryNode.h"
00048 
00049 namespace X3DTK {
00050 namespace X3D {
00051 
00052 class X3DColorNode;
00053 class X3DCoordinateNode;
00054 
00059 
00060 class IndexedLineSet : public X3DGeometryNode
00061 {
00062 public:
00064   IndexedLineSet();
00066   IndexedLineSet(const X3DColorNode *color,
00067                  const X3DCoordinateNode *coord,
00068                  const MFInt32 &colorIndex,
00069                  SFBool colorPerVertex,
00070                  const MFInt32 &coordIndex,
00071                  SFFloat lineWidth);
00073   virtual SFNode clone() const;
00075   virtual ~IndexedLineSet();
00076   
00078   void setColor(const X3DColorNode *color);
00080   void setCoord(const X3DCoordinateNode *coord);
00082   void setColorIndex(const MFInt32 &colorIndex);
00084   void setColorPerVertex(SFBool colorPerVertex);
00086   void setCoordIndex(const MFInt32 &coordIndex);
00088   void setLineWidth(SFFloat lineWidth);
00089   
00091   inline SFNode getColor() const {return _color;};
00093   inline SFNode getCoord() const {return _coord;};
00095   inline const MFInt32 &getColorIndex() const {return _colorIndex;};
00097   inline SFBool getColorPerVertex() const {return _colorPerVertex;};
00099   inline const MFInt32 &getCoordIndex() const {return _coordIndex;};
00101   inline SFFloat getLineWidth() const {return _lineWidth;};
00102   
00105   virtual bool addChild(const SFAbstractNode &N);
00108   virtual bool setChild(const SFAbstractNode &N);
00110   virtual bool removeChild(const SFAbstractNode &N);
00111   
00113   virtual void load(const X3DFileElement *element);
00115   virtual SFString write() const;
00116 
00117 protected:
00119   IndexedLineSet(const IndexedLineSet &I);
00120 
00121 private:  
00123   SFNode _color;
00125   SFNode _coord;
00127   MFInt32 _colorIndex;
00129   SFBool _colorPerVertex;
00131   MFInt32 _coordIndex;
00133   SFFloat _lineWidth;  
00134 };
00135 
00136 }
00137 }
00138 
00139 #endif

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