addChild(const SFNode &N) | X3DAbstractNode | [virtual] |
addLink(SFNode father, SFNode child) | X3DAbstractNode | [protected, static] |
addScenes(SFNode child, const MFScene &sceneList) | X3DAbstractNode | [protected, static] |
addScenesToChildren(const MFScene &sceneList) | X3DAbstractNode | [protected, virtual] |
clone() const | X3DGLTextureNode | [virtual] |
DEFDict | X3DAbstractNode | [static] |
defineTagName(const SFString &name, const SFString &component=SFString("")) | X3DAbstractNode | [inline, protected] |
getParentList() const | X3DAbstractNode | [inline] |
getSceneList() const | X3DAbstractNode | [inline] |
getType() const | X3DAbstractNode | [inline] |
getTypeName() const | X3DAbstractNode | [inline] |
getX3DReference() const | X3DGLNode | [inline] |
removeChild(const SFNode &N) | X3DAbstractNode | [virtual] |
removeLink(SFNode father, SFNode child) | X3DAbstractNode | [protected, static] |
removeScenes(SFNode child, const MFScene &sceneList) | X3DAbstractNode | [protected, static] |
removeScenesToChildren(const MFScene &sceneList) | X3DAbstractNode | [protected, virtual] |
render() const | X3DGLNode | [virtual] |
sceneList | X3DAbstractNode | [protected] |
setChild(const SFNode &N) | X3DAbstractNode | [virtual] |
setX3DReference(X3DNode *N) | X3DGLNode | |
update() | X3DGLNode | [virtual] |
X3DAbstractNode() | X3DAbstractNode | |
X3DAbstractNode(const X3DAbstractNode &N) | X3DAbstractNode | [protected] |
X3DGLAppearanceChildNode() | X3DGLAppearanceChildNode | |
X3DGLAppearanceChildNode(const X3DGLAppearanceChildNode &N) | X3DGLAppearanceChildNode | [protected] |
X3DGLNode() | X3DGLNode | |
X3DGLNode(const X3DGLNode &N) | X3DGLNode | [protected] |
X3DGLTextureNode() | X3DGLTextureNode | |
X3DGLTextureNode(const X3DGLTextureNode &N) | X3DGLTextureNode | [protected] |
x3dReference | X3DGLNode | [protected] |
~X3DAbstractNode() | X3DAbstractNode | [virtual] |
~X3DGLAppearanceChildNode() | X3DGLAppearanceChildNode | [virtual] |
~X3DGLNode() | X3DGLNode | [virtual] |
~X3DGLTextureNode() | X3DGLTextureNode | [virtual] |