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Sphere.cpp

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00001 #include "Sphere.h"
00002 
00003 using namespace X3DTK;
00004 
00005 Sphere::Sphere()
00006 : X3DGeometry3DNode(), radius_(1.0f)
00007 {
00008   defineTagName("Sphere", "Geometry3D");
00009 }
00010 
00011 Sphere::Sphere(SFFloat radius)
00012 : X3DGeometry3DNode(), radius_(radius)
00013 {
00014   defineTagName("Sphere", "Geometry3D");
00015 }
00016 
00017 Sphere::Sphere(const Sphere &C) 
00018 : X3DGeometry3DNode(C), radius_(C.radius_)
00019 {
00020   defineTagName("Sphere", "Geometry3D");
00021 }
00022 
00023 SFNode Sphere::clone() const
00024 {
00025   return new Sphere(*this);
00026 }
00027 
00028 Sphere::~Sphere()
00029 {
00030 }
00031 
00032 void Sphere::setRadius(SFFloat radius)
00033 {
00034   radius_ = radius;
00035 }
00036 
00037 void Sphere::loadAttributes(const X3DFileElement *element)
00038 {
00039   int index;
00040   index = element->getIndexAttribute("radius");
00041   if (index != -1)
00042     radius_ = element->getAttribute(index).toFloat();
00043 }
00044 
00045 SFString Sphere::writeAttributes() const
00046 {
00047   SFString attr;
00048   if (radius_ != 1.0f)
00049     attr += " radius=\"" + toSFString(radius_) + "\"";
00050   
00051   return attr;
00052 }

Generated on Wed May 14 10:03:11 2003 for X3DToolKit by doxygen1.3