00001 #include "X3DGLTexture2DNode.h" 00002 00003 using namespace X3DTK; 00004 00005 X3DGLTexture2DNode::X3DGLTexture2DNode() 00006 : X3DGLTextureNode() 00007 { 00008 defineTagName("X3DGLTexture2DNode", "GLTexturing"); 00009 } 00010 00011 X3DGLTexture2DNode::X3DGLTexture2DNode(const X3DGLTexture2DNode &N) 00012 : X3DGLTextureNode(N) 00013 { 00014 defineTagName("X3DGLTexture2DNode", "GLTexturing"); 00015 } 00016 00017 SFNode X3DGLTexture2DNode::clone() const 00018 { 00019 return 0; 00020 } 00021 00022 X3DGLTexture2DNode::~X3DGLTexture2DNode() 00023 { 00024 }