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Normal.h

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00001 
00002 //                            Normal.h                                        //
00004 
00005 #ifndef NORMAL_H
00006 #define NORMAL_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DNormalNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class Normal : public X3DNormalNode
00020 {
00021 public:
00023   Normal();
00025   Normal(const MFVec3f &vector);
00027   virtual SFNode clone() const;
00029   virtual ~Normal();
00030   
00032   void setVector(const MFVec3f &vector);
00033 
00035   inline const MFVec3f &getVector() const {return _vector;};
00036   
00038   virtual void load(const X3DFileElement *element);
00040   virtual SFString write() const;
00041   
00042 protected: 
00044   Normal(const Normal &N);
00045 
00046 private:  
00048   MFVec3f _vector;  
00049 };
00050 
00051 }
00052 }
00053 
00054 #endif

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