00001
00002
00004
00005 #ifndef IMAGETEXTURE_H
00006 #define IMAGETEXTURE_H
00007
00008 #include "X3DTexture2DNode.h"
00009
00010 namespace X3DTK {
00011 namespace X3D {
00012
00017
00018 class ImageTexture : public X3DTexture2DNode
00019 {
00020 public:
00022 ImageTexture();
00024 virtual SFNode clone() const;
00026 virtual ~ImageTexture();
00027
00029 void setUrl(const MFString &url);
00030
00032 inline const MFString &getUrl() const {return _url;};
00033
00035 virtual void load(const X3DFileElement *element);
00037 virtual SFString write() const;
00038
00039 protected:
00041 ImageTexture(const ImageTexture &N);
00042
00043 private:
00045 MFString _url;
00046 };
00047
00048 }
00049 }
00050
00051 #endif