00001 00002 // GL_X3DShapeNode.h // 00004 00005 #ifndef X3DGLSHAPENODE_H 00006 #define X3DGLSHAPENODE_H 00007 00008 #include "GL_X3DChildNode.h" 00009 00010 namespace X3DTK { 00011 namespace GL { 00012 00013 class X3DGeometryNode; 00014 class X3DAppearanceNode; 00015 00017 00018 class X3DShapeNode : public X3DChildNode 00019 { 00020 public: 00022 X3DShapeNode(); 00024 virtual SFNode clone() const; 00026 virtual ~X3DShapeNode(); 00027 00029 void setGeometry(const X3DGeometryNode *geometry); 00031 void setAppearance(const X3DAppearanceNode *appearance); 00032 00034 inline SFNode getGeometry() const {return _geometry;}; 00036 inline SFNode getAppearance() const {return _appearance;}; 00037 00040 virtual bool addChild(const SFAbstractNode &N); 00043 virtual bool setChild(const SFAbstractNode &N); 00045 virtual bool removeChild(const SFAbstractNode &N); 00046 00047 protected: 00049 X3DShapeNode(const X3DShapeNode &N); 00050 00051 private: 00053 SFNode _geometry; 00055 SFNode _appearance; 00056 }; 00057 00058 } 00059 } 00060 00061 #endif