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X3DLightNode.h

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00001 
00002 //                            X3DLightNode.h                                  //
00004 
00005 #ifndef X3DLIGHTNODE
00006 #define X3DLIGHTNODE
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DChildNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class X3DLightNode : public X3DChildNode
00020 {
00021 public:
00023   X3DLightNode();
00025   X3DLightNode(SFFloat       ambientIntensity,
00026                const SFColor &color,
00027                SFFloat       intensity,
00028                SFBool        on);
00030   virtual SFNode clone() const;
00032   virtual ~X3DLightNode();
00033 
00035   void setAmbientIntensity(SFFloat ambientIntensity);
00037   void setColor(const SFColor &color);
00039   void setIntensity(SFFloat intensity);
00041   void setOn(SFBool on);
00042 
00044   inline SFFloat getAmbientIntensity() const {return _ambientIntensity;};
00046   inline const SFColor &getColor() const {return _color;};
00048   inline SFFloat getIntensity() const {return _intensity;};
00050   inline SFBool getOn() const {return _on;};
00051 
00053   virtual void load(const X3DFileElement *element);
00055   virtual SFString write() const;
00056 
00057 protected:
00059   X3DLightNode(const X3DLightNode &N);
00060   
00061 private:
00063   SFFloat _ambientIntensity;
00065   SFColor _color;
00067   SFFloat _intensity;
00069   SFBool _on;
00070 };
00071 
00072 }
00073 }
00074 
00075 #endif

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