00001 00002 // SceneSaver.h // 00004 00005 #ifndef SCENESAVER_H 00006 #define SCENESAVER_H 00007 00008 #include "SceneSaverGlobalVariables.h" 00009 #include "X3DSceneSaver.h" 00010 00011 namespace X3DTK { 00012 namespace X3D { 00013 00014 class Scene; 00015 00017 00018 class SceneSaver : public X3DSceneSaver 00019 { 00020 public: 00022 SceneSaver(); 00024 virtual ~SceneSaver(); 00025 00027 virtual void saveAs(Scene *S, const SFString &fileName) const; 00029 virtual void save(Scene *S) const; 00030 00031 protected: 00032 SceneSaverGlobalVariables *globalVariables; 00033 }; 00034 00035 } 00036 } 00037 00038 #endif