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GL_Scene.h

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00001 
00002 //                            GL_Scene.h                                      //
00004 
00005 #ifndef GLSCENE_H
00006 #define GLSCENE_H
00007 
00008 #include "GL_X3DGroupingNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00017 
00018 class Scene : public X3DGroupingNode
00019 {
00020 public:
00022   Scene();
00024   virtual SFNode clone() const;
00026   virtual ~Scene();
00027 
00028 protected:
00030   Scene(const Scene &S);
00031 };
00032 
00033 }
00034 }
00035 
00036 #endif

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