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GL_X3DTextureTransformNode.h

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00001 
00002 //                            GL_X3DTextureTransformNode.h                    //
00004 
00005 #ifndef X3DGLTEXTURETRANSFORMNODE_H
00006 #define X3DGLTEXTURETRANSFORMNODE_H
00007 
00008 #include "GL_X3DAppearanceChildNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00014 
00015 class X3DTextureTransformNode : public X3DAppearanceChildNode
00016 {
00017 public:  
00019   X3DTextureTransformNode();
00021   virtual SFNode clone() const;
00023   virtual ~X3DTextureTransformNode();
00024 
00025 protected:
00027   X3DTextureTransformNode(const X3DTextureTransformNode &N);  
00028 };
00029 
00030 }
00031 }
00032 
00033 #endif

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