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SceneSaver.h

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00001 
00002 //                            SceneSaver.h                                    //
00004 
00005 #ifndef SCENESAVER_H
00006 #define SCENESAVER_H
00007 
00008 #include "SceneSaverGlobalVariables.h"
00009 #include "X3DSceneSaver.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00014 class Scene;
00015 
00017 
00018 class SceneSaver : public X3DSceneSaver
00019 {
00020 public:
00022   SceneSaver();
00024   virtual ~SceneSaver();
00025   
00027   virtual void saveAs(Scene *S, const SFString &fileName) const;
00029   virtual void save(Scene *S) const;
00030 
00031 protected:
00032   SceneSaverGlobalVariables *globalVariables;
00033 };
00034 
00035 }
00036 }
00037 
00038 #endif

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