00001 #include "X3DGLAppearanceNode.h" 00002 00003 using namespace X3DTK; 00004 00005 X3DGLAppearanceNode::X3DGLAppearanceNode() 00006 : X3DGLNode() 00007 { 00008 defineTagName("X3DGLAppearanceNode", "GLShape"); 00009 } 00010 00011 X3DGLAppearanceNode::X3DGLAppearanceNode(const X3DGLAppearanceNode &N) 00012 : X3DGLNode(N) 00013 { 00014 defineTagName("X3DGLAppearanceNode", "GLShape"); 00015 } 00016 00017 SFNode X3DGLAppearanceNode::clone() const 00018 { 00019 return 0; 00020 } 00021 00022 X3DGLAppearanceNode::~X3DGLAppearanceNode() 00023 { 00024 }