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GLTransform.cpp

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00001 #include "GLTransform.h"
00002 #include "Transform.h"
00003 #include "GLScene.h"
00004 
00005 using namespace X3DTK;
00006 using namespace std;
00007 
00008 GLTransform::GLTransform()
00009 : X3DGLGroupingNode(), _transformMatrix(MFFloat(16))
00010 {
00011   defineTagName("GLTransform", "GLGrouping");
00012 }
00013 
00014 GLTransform::GLTransform(const GLTransform &T)
00015 : X3DGLGroupingNode(T), _transformMatrix(T._transformMatrix) 
00016 {
00017   defineTagName("GLTransform", "GLGrouping");
00018 }
00019 
00020 SFNode GLTransform::clone() const
00021 {
00022   return new GLTransform(*this);
00023 }
00024 
00025 GLTransform::~GLTransform()
00026 {
00027 }

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