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X3DTK::GL::Material Class Reference

Class providing a implementation of the X3DGLNode corresponding to the X3DNode Material. More...

Inheritance diagram for X3DTK::GL::Material:

X3DTK::GL::X3DMaterialNode X3DTK::GL::X3DAppearanceChildNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Methods

Protected Methods


Detailed Description

Class providing a implementation of the X3DGLNode corresponding to the X3DNode Material.


Constructor & Destructor Documentation

X3DTK::GL::Material::Material  
 

Constructor.

virtual X3DTK::GL::Material::~Material   [virtual]
 

Destructor.

X3DTK::GL::Material::Material const Material &    M [protected]
 

Copy constructor.


Member Function Documentation

virtual SFNode X3DTK::GL::Material::clone   [virtual]
 

Clones the node.

Reimplemented from X3DTK::GL::X3DMaterialNode.

const MFFloat& X3DTK::GL::Material::getAmbientColor   const [inline]
 

Gets the ambient color attribute.

const MFFloat& X3DTK::GL::Material::getDiffuseColor   const [inline]
 

Gets the diffuse color attribute.

const MFFloat& X3DTK::GL::Material::getEmissiveColor   const [inline]
 

Gets the emissisve color attribute.

SFFloat X3DTK::GL::Material::getShininess   const [inline]
 

Gets the shininess attribute.

const MFFloat& X3DTK::GL::Material::getSpecularColor   const [inline]
 

Gets the specular color attribute.

virtual void X3DTK::GL::Material::render   [virtual]
 

Renders the node in an openGL context.

Reimplemented from X3DTK::GL::X3DNode.

void X3DTK::GL::Material::setAmbientColor const MFFloat &    ambientColor
 

Sets the ambient color attribute.

void X3DTK::GL::Material::setDiffuseColor const MFFloat &    diffuseColor
 

Sets the diffuse color attribute.

void X3DTK::GL::Material::setEmissiveColor const MFFloat &    emissiveColor
 

Sets the emissisve color attribute.

void X3DTK::GL::Material::setShininess SFFloat    shininess
 

Sets the shininess attribute.

void X3DTK::GL::Material::setSpecularColor const MFFloat &    specularColor
 

Sets the specular color attribute.

virtual void X3DTK::GL::Material::update   [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


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