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X3D_ImageTexture.h

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00001 
00002 //                            X3D_ImageTexture.h                              //
00004 
00005 #ifndef IMAGETEXTURE_H
00006 #define IMAGETEXTURE_H
00007 
00008 #include "X3D_X3DUrlObject.h"
00009 #include "X3D_X3DTexture2DNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class ImageTexture : public X3DTexture2DNode, public X3DUrlObject
00020 {
00021 public:  
00023   ImageTexture();
00025   virtual SFAbstractNode clone() const;
00027   virtual ~ImageTexture();
00028 
00029 protected:  
00031   ImageTexture(const ImageTexture &N);
00032 };
00033 
00034 }
00035 }
00036 
00037 #endif

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