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GL_Appearance.h

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00001 
00002 //                            GL_Appearance.h                                 //
00004 
00005 #ifndef GLAPPEARANCE_H
00006 #define GLAPPEARANCE_H
00007 
00008 #include "GL_X3DAppearanceNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00013 class X3DMaterialNode;
00014 class X3DTextureNode;
00015 class X3DTextureTransformNode;
00016 class LineProperties;
00017 class FillProperties;
00018 
00021 
00022 class Appearance : public X3DAppearanceNode
00023 {
00024 public:
00026   Appearance();
00028   virtual SFNode clone() const;
00030   virtual ~Appearance();
00031   
00033   void setMaterial(X3DMaterialNode *material);
00035   void setTexture(X3DTextureNode *texture);
00037   void setTextureTransform(X3DTextureTransformNode *textureTransform);
00039   void setLineProperties(LineProperties *lineProperties);
00041   void setFillProperties(FillProperties *fillProperties);
00042   
00044   inline SFNode getMaterial() {return _material;};
00046   inline SFNode getTexture() {return _texture;};
00048   inline SFNode getTextureTransform() {return _textureTransform;};
00050   inline SFNode getLineProperties() {return _lineProperties;};
00052   inline SFNode getFillProperties() {return _fillProperties;};
00053   
00055   virtual MFAbstractNode getChildrenList() const;
00056   
00059   virtual bool addChild(const SFAbstractNode &N);
00062   virtual bool setChild(const SFAbstractNode &N);
00064   virtual bool removeChild(const SFAbstractNode &N); 
00065 
00066 protected:  
00068   Appearance(const Appearance &A);
00069 
00070 private:  
00072   SFNode _material;
00074   SFNode _texture;
00076   SFNode _textureTransform;
00078   SFNode _lineProperties;
00080   SFNode _fillProperties;
00081 };
00082 
00083 }
00084 }
00085 
00086 #endif

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