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X3D_TriangleSet.h

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00001 
00002 //                            X3D_TriangleSet.h                               //
00004 
00005 #ifndef TRIANGLESET_H
00006 #define TRIANGLESET_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3D_X3DComposedGeometryNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class TriangleSet : public X3DComposedGeometryNode
00020 {
00021 public:
00023   TriangleSet();
00025   TriangleSet(X3DColorNode *color,
00026               X3DCoordinateNode *coord,
00027               X3DNormalNode *normal,
00028               X3DTextureCoordinateNode *texCoord,
00029               const SFBool &ccw,
00030               const SFBool &colorPerVertex,
00031               const SFBool &convex,
00032               const SFFloat &creaseAngle,
00033               const SFBool &normalPerVertex,
00034               const SFBool &solid);
00036   virtual SFAbstractNode clone() const;
00038   virtual ~TriangleSet();
00039   
00041   void setConvex(const SFBool &convex);
00043   void setCreaseAngle(const SFFloat &creaseAngle);
00045   
00047   inline const SFBool &getConvex() const {return _convex;};
00049   inline const SFFloat &getCreaseAngle() const {return _creaseAngle;};
00050   
00052   virtual void load(const X3DFileElement *element);
00054   virtual SFString &write(SFString &output) const;
00055   
00056 protected: 
00058   TriangleSet(const TriangleSet &T);
00059 
00060 private:  
00062   SFBool _convex;  
00064   SFFloat _creaseAngle; 
00065 };
00066 
00067 }
00068 }
00069 
00070 #endif

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