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GL_X3DNode.h

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00001 
00002 //                            GL_X3DNode.h                                    //
00004 
00005 #ifndef X3DGLNODE_H
00006 #define X3DGLNODE_H
00007 
00008 #include "X3DAbstractNode.h"
00009 #include "X3D_X3DNode.h"
00010 #include "GL_SceneGraphTypes.h"
00011 
00012 namespace X3DTK {
00013 namespace GL {
00014 
00019 
00020 class X3DNode : public X3DAbstractNode
00021 {
00022 public:
00024   X3DNode();
00026   virtual ~X3DNode();
00027   
00029   void setX3DReference(X3D::SFNode N);
00031   inline X3D::SFNode getX3DReference() const {return x3dReference;};
00032   
00034   virtual void update();
00035   
00036 protected:
00038   X3DNode(const X3DNode &N);
00039   
00041   X3D::SFNode x3dReference;
00042 };
00043 
00044 }
00045 }
00046 
00047 #endif

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