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X3D_TextureTransform.h

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00001 
00002 //                            X3D_TextureTransform.h                          //
00004 
00005 #ifndef TEXTURETRANSFORM_H
00006 #define TEXTURETRANSFORM_H
00007 
00008 #include "X3D_X3DTextureTransform2DNode.h"
00009 
00010 namespace X3DTK {
00011 namespace X3D {
00012 
00017 
00018 class TextureTransform : public X3DTextureTransform2DNode
00019 {
00020 public:  
00022   TextureTransform();
00024   TextureTransform(const SFVec2f &center, 
00025             const SFFloat &rotation, 
00026             const SFVec2f &scale, 
00027             const SFVec2f &translation);
00029   virtual SFAbstractNode clone() const;
00031   virtual ~TextureTransform();
00032 
00033 protected:
00035   TextureTransform(const TextureTransform &T);
00036 };
00037 
00038 }
00039 }
00040 
00041 #endif

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