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X3D_X3DTextureTransform2DNode.h

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00001 
00002 //                            X3D_X3DTextureTransform2DNode.h                 //
00004 
00005 #ifndef X3DTEXTURETRANSFORM2DNODE_H
00006 #define X3DTEXTURETRANSFORM2DNODE_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3D_X3DTextureTransformNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class X3DTextureTransform2DNode : public X3DTextureTransformNode
00020 {
00021 public:  
00023   X3DTextureTransform2DNode();
00025   X3DTextureTransform2DNode(const SFVec2f &center, 
00026             SFFloat rotation, 
00027             const SFVec2f &scale, 
00028             const SFVec2f &translation);
00030   virtual ~X3DTextureTransform2DNode();
00031 
00033   void setCenter(const SFVec2f &center);
00035   void setRotation(const SFFloat &rotation);
00037   void setScale(const SFVec2f &scale);
00039   void setTranslation(const SFVec2f &translation);
00040 
00042   inline const SFVec2f &getCenter() const {return _center;};
00044   inline const SFFloat &getRotation() const {return _rotation;};
00046   inline const SFVec2f &getScale() const {return _scale;};
00048   inline const SFVec2f &getTranslation() const {return _translation;};
00049 
00051   void load(const X3DFileElement *element);
00053   virtual SFString &write(SFString &output) const;
00054 
00055 protected:
00057   X3DTextureTransform2DNode(const X3DTextureTransform2DNode &T);
00058 
00059 private:
00061   SFVec2f _center;
00063   SFFloat _rotation;
00065   SFVec2f _scale;
00067   SFVec2f _translation;
00068 };
00069 
00070 }
00071 }
00072 
00073 #endif

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