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GL_IndexedLineSet.h

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00001 
00002 //                            GL_IndexedLineSet.h                             //
00004 
00005 #ifndef GLINDEXEDLINESET_H
00006 #define GLINDEXEDLINESET_H
00007 
00008 #include "GL_X3DGeometryNode.h"
00009 
00010 #include <vector>
00011 
00012 namespace X3DTK {
00013 namespace GL {
00014 
00017 
00018 class IndexedLineSet : public X3DGeometryNode
00019 {
00020 public:
00022   IndexedLineSet();
00024   virtual SFNode clone() const;
00026   virtual ~IndexedLineSet();
00027 
00029   void setLineWidth(const SFFloat &lineWidth);
00031   void setVerticesDuplicated(const SFBool &verticesDuplicated);
00033   void setColor(const SFBool &color);
00034 
00036   void setC4UB_V3F_vertexArray(const std::vector<C4UB_V3F> &C4UB_V3F_vertexArray);   
00038   void setV3F_vertexArray(const std::vector<SFVec3f> &V3F_vertexArray);
00040   void setIndexArrayArray(const std::vector<MFInt32> &indexArrayArray);
00041   
00043   inline const SFFloat &getLineWidth() const {return _lineWidth;};
00045   inline const SFBool &getVerticesDuplicated() const {return _verticesDuplicated;};
00047   inline const SFBool &getColor() const {return _color;};
00048 
00050   inline std::vector<C4UB_V3F> &C4UB_V3F_vertexArray() {return _C4UB_V3F_vertexArray;};   
00052   inline std::vector<SFVec3f> &V3F_vertexArray() {return _V3F_vertexArray;};
00054   inline std::vector<MFInt32> &indexArrayArray() {return _indexArrayArray;};
00055 
00057   virtual void update();
00059   virtual void draw() const;  
00060 
00061 protected:
00063   IndexedLineSet(const IndexedLineSet &I);
00064   
00066   SFFloat _lineWidth;
00068   SFBool _verticesDuplicated;
00070   SFBool _color;
00072   std::vector<C4UB_V3F> _C4UB_V3F_vertexArray;
00074   std::vector<SFVec3f> _V3F_vertexArray;
00076   std::vector<MFInt32> _indexArrayArray;
00077 };
00078 
00079 }
00080 }
00081 
00082 #endif

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