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GL_TextureTransform.h

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00001 
00002 //                            GL_TextureTransform.h                           //
00004 
00005 #ifndef GLTEXTURETRANSFORMNODE_H
00006 #define GLTEXTURETRANSFORMNODE_H
00007 
00008 #include "GL_X3DTextureTransform2DNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00014 
00015 class TextureTransform : public X3DTextureTransform2DNode
00016 {
00017 public:  
00019   TextureTransform();
00021   SFNode clone() const;
00023   virtual ~TextureTransform();
00024 
00025 protected:
00027   TextureTransform(const TextureTransform &N);  
00028 };
00029 
00030 }
00031 }
00032 
00033 #endif

Generated on Mon Jan 19 10:32:04 2004 for X3DToolKit by doxygen1.2.18