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GL_X3DNode.h

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00001 
00002 //                            GL_X3DNode.h                                    //
00004 
00005 #ifndef X3DGLNODE_H
00006 #define X3DGLNODE_H
00007 
00008 #include "X3DAbstractNode.h"
00009 #include "X3D_X3DNode.h"
00010 #include "GL_SceneGraphTypes.h"
00011 
00012 namespace X3DTK {
00013 
00015 
00016 namespace GL {
00017 
00022 
00023 class X3DNode : public X3DAbstractNode
00024 {
00025 public:
00027   X3DNode();
00029   virtual ~X3DNode();
00030   
00032   void setX3DReference(X3D::SFNode N);
00034   inline X3D::SFNode getX3DReference() const {return x3dReference;};
00035   
00037   virtual void update();
00038   
00039 protected:
00041   X3DNode(const X3DNode &N);
00042   
00044   X3D::SFNode x3dReference;
00045 };
00046 
00047 }
00048 }
00049 
00050 #endif

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