00001 00002 // generated by script // 00004 00005 #ifndef X3DTK_MESHSCENEGRAPH_H 00006 #define X3DTK_MESHSCENEGRAPH_H 00007 00008 //base 00009 #include "private/MESH_SceneGraphTypes.h" 00010 #include "private/MESH_SFDirectEdge.h" 00011 #include "private/MESH_SFEdgeContent.h" 00012 #include "private/MESH_SFEdge.h" 00013 #include "private/MESH_SFFace.h" 00014 #include "private/MESH_SFIndirectEdge.h" 00015 #include "private/MESH_SFVertex.h" 00016 00017 //componentActors 00018 #include "private/MESH_CoreVisitor.h" 00019 #include "private/MESH_DFSCoreWalker.h" 00020 #include "private/MESH_DFSGraphTraversal.h" 00021 00022 //nodes 00023 00024 //Core 00025 #include "private/MESH_MeshData.h" 00026 #include "private/MESH_Mesh.h" 00027 #include "private/MESH_Scene.h" 00028 #include "private/MESH_Switch.h" 00029 #include "private/MESH_Transform.h" 00030 #include "private/MESH_VertexSet.h" 00031 #include "private/MESH_X3DGroupingNode.h" 00032 #include "private/MESH_X3DMeshNode.h" 00033 #include "private/MESH_X3DNode.h" 00034 00035 #endif