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X3DActor.h

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00001 
00002 //                            X3DActor.h                                      //
00004 
00005 #ifndef X3DACTOR_H
00006 #define X3DACTOR_H
00007 
00008 #include "X3DTypes.h"
00009 
00010 namespace X3DTK {
00011 
00012 class Type;
00013 
00015 
00016 class X3DActor
00017 {
00018 public:  
00020   X3DActor();
00022   virtual ~X3DActor() = 0;
00023   // Deletes the components when the actor is deleted.
00024   void setAutoDeleteComponents(bool value);
00027   virtual void reset() = 0;
00028   
00029 protected:  
00031   virtual void addType(const SFType *type) = 0;
00032     
00035   bool autoDelete;
00036   
00037   friend class SFType; 
00038 };
00039 
00040 }
00041 
00042 #endif

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