addLeftFace(SFFace< FData, VData, EData > *face)=0 | X3DTK::MESH::SFEdge< EData, FData, VData > | [protected, pure virtual] |
addRightFace(SFFace< FData, VData, EData > *face)=0 | X3DTK::MESH::SFEdge< EData, FData, VData > | [protected, pure virtual] |
data() | X3DTK::MESH::SFEdge< EData, FData, VData > | [inline] |
data() const | X3DTK::MESH::SFEdge< EData, FData, VData > | [inline] |
getData() | X3DTK::MESH::SFEdge< EData, FData, VData > | |
getFaces() const | X3DTK::MESH::SFEdge< EData, FData, VData > | |
getFromVertex() const=0 | X3DTK::MESH::SFEdge< EData, FData, VData > | [pure virtual] |
getLeftFaces() const=0 | X3DTK::MESH::SFEdge< EData, FData, VData > | [pure virtual] |
getRightFaces() const=0 | X3DTK::MESH::SFEdge< EData, FData, VData > | [pure virtual] |
getSymetric() | X3DTK::MESH::SFEdge< EData, FData, VData > | [inline] |
getToVertex() const=0 | X3DTK::MESH::SFEdge< EData, FData, VData > | [pure virtual] |
isBoundary() const | X3DTK::MESH::SFEdge< EData, FData, VData > | [inline] |
Mesh class | X3DTK::MESH::SFEdge< EData, FData, VData > | [friend] |
setSymetric(SFEdge *symetric) | X3DTK::MESH::SFEdge< EData, FData, VData > | [protected] |
SFDirectEdge class | X3DTK::MESH::SFEdge< EData, FData, VData > | [friend] |
SFEdge(SFEdgeContent< EData, FData, VData > *const edgeContent) | X3DTK::MESH::SFEdge< EData, FData, VData > | [protected] |
SFIndirectEdge class | X3DTK::MESH::SFEdge< EData, FData, VData > | [friend] |
~SFEdge() | X3DTK::MESH::SFEdge< EData, FData, VData > | [protected, virtual] |