00001 00002 // GL_RendererTexturingVisitor.h // 00004 00005 #ifndef GLRENDERERTEXTURINGVISITOR_H 00006 #define GLRENDERERTEXTURINGVISITOR_H 00007 00008 #include "GL_TexturingVisitor.h" 00009 #include "GL_RendererStateVariables.h" 00010 00011 namespace X3DTK { 00012 namespace GL { 00013 00014 class ImageTexture; 00015 class TextureTransform; 00016 00018 00019 class RendererTexturingVisitor : public TexturingVisitor 00020 { 00021 public: 00023 RendererTexturingVisitor(); 00025 virtual ~RendererTexturingVisitor(); 00026 00028 virtual void enterImageTexture(ImageTexture *I) const; 00030 virtual void enterTextureTransform(TextureTransform *T) const; 00031 00032 protected: 00033 RendererStateVariables *stateVariables; 00034 }; 00035 00036 } 00037 } 00038 00039 #endif