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MESH_X3DMeshNode.h

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00001 
00002 //                            MESH_X3DMeshNode.h                              //
00004 
00005 #ifndef MESH_X3DMESHNODE_H
00006 #define MESH_X3DMESHNODE_H
00007 
00008 #include "MESH_SceneGraphTypes.h"
00009 #include "MESH_X3DNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00014 class X3DAppearanceNode;
00015 
00016 }
00017 
00018 namespace MESH {
00019 
00021 
00022 class X3DMeshNode : public X3DNode
00023 {
00024 public:
00026   X3DMeshNode();
00028   virtual ~X3DMeshNode();
00029   
00031   void setX3DAppearanceNodeChild(X3D::X3DAppearanceNode *N);
00032   
00034   inline SFNode getVertexSet() const {return vertexSet;};
00035   
00037   inline X3D::X3DAppearanceNode *getX3DAppearanceNodeChild() const {return _x3dAppearance;};
00038 
00039 protected:
00041   X3DMeshNode(const X3DMeshNode &N);
00042   
00044   SFNode vertexSet; 
00045 
00046 private:
00047   X3D::X3DAppearanceNode *_x3dAppearance;
00048 };
00049 
00050 }
00051 }
00052 
00053 #endif

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