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00002
00004
00005 #ifndef MESH_VERTICESDRAWERSTATEVARIABLES_H
00006 #define MESH_VERTICESDRAWERSTATEVARIABLES_H
00007
00008 #include "MESH_SceneGraphTypes.h"
00009 #include "MESH_Mesh.h"
00010
00011 #include <list>
00012 #include <vector>
00013
00014 namespace X3DTK {
00015 namespace MESH {
00016
00017
00018
00019 template<class MData, class VData, class EData, class FData>
00020 class MeshVerticesDrawerStateVariables : public StateVariables
00021 {
00022 public:
00024 MeshVerticesDrawerStateVariables();
00025
00026
00027 void init();
00028
00029 void finish();
00030
00031 void pushMatrix(const SFMatrix34f &transformation);
00032
00033 void popMatrix();
00034
00035
00036
00037 int getCurrentMeshId();
00038
00039 void storeMesh(Mesh<MData, VData, EData, FData> *mesh);
00040
00041
00042 inline Mesh<MData, VData, EData, FData> *getMesh(int i) const;
00043
00044 inline const SFMatrix34f &getMatrix(int i) const;
00045
00046
00047 inline void setSelectionMode(bool selectionMode);
00048 inline bool getSelectionMode() const;
00049
00050 private:
00051 std::list<SFMatrix34f> _matrixStack;
00052 std::vector<SFMatrix34f> _matrixVector;
00053 std::vector<Mesh<MData, VData, EData, FData> *> _meshVector;
00054 bool _selectionMode;
00055 };
00056
00057 }
00058 }
00059
00060 #include "MESH_MeshVerticesDrawerStateVariables.inl"
00061
00062 #endif