Augmented Reality Environment : A step to video game

We have been interesting to augmented reality and implications on game. We mainly try to furnish basic requirements for new kind of tabletop game. After describe in differents module (architecture, interaction, dynamic adding of objects, intuitive calibration methods) we provide different efficient methods. We demonstrate our approach with a simple prototype, based on a Role Playing Game.

Hardware Setup and Calibrage Stage:

New Interactive Methods for moving elements and control applications (with vertical 3D menu):

New Methods for adding interactively real objects:



Simple Authoring Tools applied to RPG (here pre-session tools for define content of application) :



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