#include "object.h" #include using namespace std; Object::~Object() { } void Object::render() const { glPushMatrix(); const dReal *p = dBodyGetPosition(body); const dReal *r = dBodyGetRotation(body); float m[16]; m[ 0] = r[ 0];m[ 1] = r[ 4];m[ 2] = r[ 8];m[ 3] = 0; m[ 4] = r[ 1];m[ 5] = r[ 5];m[ 6] = r[ 9];m[ 7] = 0; m[ 8] = r[ 2];m[ 9] = r[ 6];m[10] = r[10];m[11] = 0; m[12] = p[ 0];m[13] = p[ 1];m[14] = p[ 2];m[15] = 1; glMultMatrixf(m); renderInLocalFrame(); glPopMatrix(); } void Object::setPosition(dReal x,dReal y,dReal z) { // Equivalent to dGeomSetPosition(geom,x,y,z); dBodySetPosition(body,x,y,z); }