// Test which syntax are allowed for shaders const GpuProgramManager::SyntaxCodes &syntaxCodes = GpuProgramManager::getSingleton().getSupportedSyntax(); for (GpuProgramManager::SyntaxCodes::const_iterator iter = syntaxCodes.begin();iter != syntaxCodes.end();++iter) { LogManager::getSingleton().logMessage("supported syntax : "+(*iter)); }