Tutorial 3: Assembling a nice scene
Before we move on to more complex stuff, let's do some more rewarding exercises. We are going to assemble a nice scene and take advantage of the numerous features of Ogre. This tutorial is meant to grow everytime I find a nice feature I want to add to my scenes. I plan to soon describe sky domes, fog and particles. For the moment, I just show shadows and animations.
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- Step A: adding a ground and a light
- Step B: casting shadows
- Step C: animating the light
- Step D: animating the robot
- Step E: making a nicer light
- Step F: animating light parameters
- Final: encapsulating animations in OgreApplication
- Extra 1: adding a skybox