Logo site CYBER-II
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Publications and results
Thursday 14 December
Publications and results are updating...
RSS 2.0
Thursday 3 August
This site is now under RSS2.0!
Other ressources ?
Wednesday 26 July
If you have new ressources, you could send me an email !
Results
Wednesday 26 July
We are updating the results
Under reconstruction!
Friday 21 July
This oueb site is under reconstruction...
Jean-Marc Hasenfratz
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This author's articles
Thursday 14 December 2006
Press
Pressbook
Some articles in the press:
[intersticesInterstices “S’il prend appui au sol, la verticale de son centre de gravité tombe dans le polygone de sustentation”
dec. 2006
[CNRSLe journal du CNRS “Quand les caméras deviennent intelligentes”
Le journal du CNRS n° 190-191 novembre-décembre 2005 Publications/CNRS.pdf
[JDDLe Journal du Dimanche “A Grenoble, entrez dans la matrice”
july 2004, Publications/JDD04.pdf (...)

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Wednesday 2 August 2006
RSS
Suivre les mises-à-jour du site
http://www.feedvalidator.org/check.... Vous pouvez suivre les mise-à-jour du site grâce à un fil RSS 2.0. Pour récupérer facilement l’adresse du flux rss, vous pouvez la recopier depuis la boite texte ci-dessous :
Cyber-II sur le fil
http://artis.imag.fr/Projects/Cyber-II/spip.php?page=backend
Lire un flux RSS
Mozilla Firefox sait lire les flux, il suffit trouver le bouton dans l’interface (suivant les versions, dans le coin en bas a droite (...)

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Monday 31 July 2006
Gallery
Gallery All images and videos are copyrighted.
Ask Jean-Marc Hasenfratz before use it. Images
Acquisition room
Reconstruction
Interaction
Texturing
“S’il prend appui au sol,... ”
Videos
film réalisé par Arghyro Paouri sur l’oeuvre d’Olivier Perriquet
see also: )i(nterstices info

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Thursday 27 July 2006
Intranet
Je travaille à une solution simple (via mot de passe) pour accéder à l’Intranet, mais c’est pas vraiment prévu dans le soft que j’utilise :-)
Pour le moment, l’Intranet est hors SPIP et on y accède par la boîte ci-dessous :
Intranet/Private/

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Thursday 27 July 2006
Geometric Modelling of the Virtual Human
Geometric Modelling of the Virtual Human “Technical Report written by Soha Maad”
Objective
This report elaborates on the various aspects of the geometric modelling of the virtual human to be incrusted in the CYBER-II augmented scene. The report describes the research and practical work undertaken to fulfill the requirements of the study of the movements of a real human to be incrusted in a virtual world. These requirements were identified in the document accessible here. They (...)

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Wednesday 26 July 2006
Related ressources
Related ressources
; Name ; Type ; Comment ; GrImage ; Platform ; GrImage (Grid and Image) is a test-bed dedicated to interactive applications. GrImage aggregates commodity components for high performance video acquisition, computation and graphics rendering.; FlowFR ; Library ; The goal of the FlowVR library is to provide users with the necessary tools to develop and run high performance interactive applications on PC clusters and Grids.; Cyber ; Project ; [in french] Le projet (...)

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Monday 24 July 2006
WP3. Data management and distributed/parallel computing - Results
Results of WP3. Data management and distributed/parallel computing
; Deliverable ; Content ; Results ; 3.1 ; New architectures for multi-cameras vision and multi-projectors rendering ; 3.2 ; Dynamic adjustment of level of detail ; Paper :
AGLLMRR04 “FlowVR, a middleware dedicated to virtual reality applications distributed on clusters or grid environments.” (...)

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Monday 24 July 2006
WP2. Rendering and interaction with augmented scene - Results
Results of WP1. Acquisition and modelling
; Deliverable ; Content ; Results ; 2.1 ; 360 degrees rendering based on texture mapping ; 2.2 ; Smooth shadows ; Papers:
AHLHHS06: “Soft Shadow Maps: Efficient Sampling of Light Source Visibility”
HLHS03: “A survey of Real-Time Soft Shadows Algorithms”; 2.3 ; Lighting interaction with vitual world ; Papers:
SIMP06a: “Bidirectional Instant Radiosity”
SIMP06b: “Non-interleaved Deferred Shading of (...)

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Monday 24 July 2006
Hardware performance for real-time reconstruction
Hardware performance for real-time reconstruction
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Comparative performances of reconstruction times with different graphic cards.
Reconstruction times
One of the largest process in Cyber is dedicated to reconstruction. This task uses massively graphic card features and is done in following steps:
[A] transformation from silhouettes to texture
[B] drawing quads along voxel space with texture projection activated
[C] readback of framebuffer
[D] (...)

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Friday 21 July 2006
WP1. Acquisition and modelling - Results
Results of WP1. Acquisition and modelling
; Deliverable ; Content ; Results ; 1.1 ; Acquisition/Calibration of the practical setup ; Cyber: hardware performance for real-time reconstruction Hardware performance for real-time reconstruction; 1.2 ; Extraction of primitives from images ; 1.3 ; Geometric Modelling ; Papers:
MGB06a :“Extension de l’espace d’acquisition pour les méthodes de Shape From Silhouette”
MGB06b: “Shape From Silhouette: Towards a Solution for (...)

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Friday 21 July 2006
Results
Results
Here’s a list of results that have been produced concerning Cyber-II projects:
WP1. Acquisition and modelling
See results for this workpackage WP3. Data management and distributed/parallel computing - Results

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Friday 21 July 2006
Publications
Publications
2006
[AHLHHS06
AR06
AFMBR06
[BCSJ06->http://perception.inrialpes

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Friday 21 July 2006
Team
CONTACTS
This project is possible thanks to collaboration between the following teams: ARTIS, ID, LIRIS and MOVI (now PERCEPTION).
Project Leaders:
Jean-Marc Hasenfratz (Project Leader), Assistant Professor (ARTIS) http://artis.inrialpes.fr/ Jean-Mar...
Bruno Raffin , Research Scientist (ID) http://www-id.imag.fr/ raffin/perso.html
Saida Bouakaz , Assistant Professor (LIRIS) http://bat710.univ-lyon1.fr/ bouakaz/ (...)

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Friday 21 July 2006
WP3. Distributed/parallel computing
WP3. Distributed/parallel computing
A grid of PCs will be used. One of the main aspects is to distribute data and processes efficiently. We propose to set up a software environment that assists in dispatching interactive applications onto such a distributed architecture. It will be based on the NetJuggler II environment, developed by one of the partners. NetJuggler II is based on an execution model of the data-flow type. The user defines modules, which specify entrance and exit ports for (...)

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Friday 21 July 2006
WP2. Rendering of augmented scene
WP2. Rendering of augmented scene
Different rendering modes exist, from texture mapping to e.g. radiosity solutions. We will address the following approaches.
2.1 360 degrees rendering based on texture mapping
Texture maps coming from different cameras have to be combined in order to visualize the scene from an arbitrary viewpoint. Approaches of so-called view-dependent texture mapping produce good results, but ideally require relatively densely distributed and/or many input images. In our (...)

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Friday 21 July 2006
WP1. Acquisition and modelling
WP1. Acquisition and modelling
WP1.1 Acquisition/Calibration of the practical setup
The set of cameras have to be calibrated and their relative position determined. This can be done off-line, but has to be flexible enough to allow a quick re-calibration if the setup has to be changed. Calibration is in principle a solved problem, but complete integration requires solving several practical and procedural issues.
WP1.2 Extraction of primitives from images
Geometric modelling is usually based (...)

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Friday 21 July 2006
Workpackages
The system will consist of three main workpackages:
W1. Acquisition and modelling. The person to be inserted in the virtual environment is filmed by several cameras. In order to produce graphical renderings of the person in the environment, models must be established for:
Lighting present in the filmed scene, but also in the virtual environment (position and characteristics of light sources)
Photometric properties of the filmed and virtual scenes (so that interactions with light - (...)

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Friday 21 July 2006
Cyber-II
In the context of Augmented Reality applications, the goal of Cyber-II project is to simulate, in real-time, the presence of a person (e.g. a TV presenter or a teacher) in a virtual environment. This simulation consists mainly in visualizing the combined scenario, and possibly in providing tools for interaction between the real person, the virtual environment, and the observer (e.g. TV spectator or pupil). The main overall technical requirements are thus a highly realistic visualization, (...)

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