Robust Acquisition of 3D Informations from Short Image Sequences
This paper addresses the problem of 3D reconstruction from a set of
viewpoints on a short baseline. Its main contribution is the
development of a robust algorithm which can extract 3D informations
from a set of images taken with a very small baseline, even in the
presence of significant occlusion. To achieve this goal, we use a
multi-pass process that works layer by layer. In each pass we begin
with a ``space carving'' step which is made robust through some
morphological operations. Then we introduce an original technique to
solve the ambiguity inherent to ``space carving'' in the case of short
baseline. Once we have a voxel representation of the objects, we
propose a method based on differential geometry to build a smooth
mesh. Results are presented, demonstrating the efficiency and
63qusefulness of the method.
Images and movies
See also
Selected for a journal publication in Graphical Models.
BibTex references
@InProceedings\{PS02, author = "Paris, Sylvain and Sillion, Fran\c{c}ois", title = "Robust Acquisition of 3D Informations from Short Image Sequences", booktitle = "Pacific Graphics", month = "October", year = "2002", publisher = "IEEE Computer Society", note = "Extended i", url = "http://artis.inrialpes.fr/Publications/2002/PS02" }