Interactive Modeling of Mushrooms
This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the
designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a
textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast
variety of shapes easily using shape morphing.
Images and movies
See also
Link to editor's website
Eurographics
BibTex references
@InProceedings\{DVGG04,
author = "Desbenoit, Brett and Vanderhaeghe, David and Galin, Eric and Grosjean, J\'er\^ome",
title = "Interactive Modeling of Mushrooms",
booktitle = "Eurographics '04 (short papers)",
series = "Eurographics",
pages = "37-40",
month = "aug",
year = "2004",
editor = "M. Alexa, E. Galin",
organization = "Eurographics",
url = "http://artis.imag.fr/Publications/2004/DVGG04"
}
![mushroom-2004.pdf [1.1Mo]](/Publications/images/pdf.png)