Interactive Modeling of Mushrooms

Eurographics '04 (short papers), page 37-40 - aug 2004
Download the publication : mushroom-2004.pdf [1.1Mo]  
This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.

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See also

Link to editor's website Eurographics

BibTex references

@InProceedings\{DVGG04,
  author       = "Desbenoit, Brett and Vanderhaeghe, David and Galin, Eric and Grosjean, J\'er\^ome",
  title        = "Interactive Modeling of  Mushrooms",
  booktitle    = "Eurographics '04 (short papers)",
  series       = "Eurographics",
  pages        = "37-40",
  month        = "aug",
  year         = "2004",
  editor       = "M. Alexa, E. Galin",
  organization = "Eurographics",
  url          = "http://artis.imag.fr/Publications/2004/DVGG04"
}

Other publications in the database

» Brett Desbenoit
» David Vanderhaeghe
» Eric Galin