Graphics Gems Revisited

ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference) - 2004
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We present an algorithm for rendering faceted colored gemstones in real time, using graphics hardware. Beyond the technical challenge of handling the complex behavior of light in such objects, a real time high quality rendering of gemstones has direct applications in the field of jewelry prototyping, which has now become a standard practice for replacing tedious (and less interactive) wax carving methods. Our solution is based on a number of controlled approximations of the physical phenomena involved when light enters a stone, which permit an implementation based on the most recent -- yet commonly available -- hardware features such as fragment programs, cube-mapping and floating-point rendering.

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BibTex references

@Article\{GS04,
  author       = "Guy, St\'ephane and Soler, Cyril",
  title        = "Graphics Gems Revisited",
  journal      = "ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference)",
  year         = "2004",
  keywords     = "gems, real-time, hardware rend",
  url          = "http://artis.imag.fr/Publications/2004/GS04"
}

Other publications in the database

» Stéphane Guy
» Cyril Soler