Rendering Geometry with Relief Textures

Graphics Interface '06 - 2006
Download the publication : relief05.pdf [4Mo]   slides.ppt [4.4Mo]  
We propose to render geometry using an image based representation. Geometric information is encoded by a texture with depth and rendered by rasterizing the bounding box geometry. For each resulting fragment, a shader computes the intersection of the corresponding ray with the geometry using pre-computed information to accelerate the computation. Great care is taken to be artifact free even when zoomed in or at grazing angles. We integrate our algorithm with reverse perspective projection to represent a larger class of shapes. The extra texture requirement is small and the rendering cost is output sensitive so our representation can be used to model many parts of a 3D scene.

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BibTex references

@InProceedings\{BD06,
  author       = "Baboud, Lionel and D\'ecoret, Xavier",
  title        = "Rendering Geometry with Relief Textures",
  booktitle    = "Graphics Interface '06",
  year         = "2006",
  url          = "http://artis.imag.fr/Publications/2006/BD06"
}

Other publications in the database

» Lionel Baboud
» Xavier Décoret