A dynamic drawing algorithm for interactive painterly rendering

SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches, page 100 - aug 2006
Download the publication : painterlySketch.pdf [302Ko]  
We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable trade-off between scene fidelity and stylistic design. Our approach extends and complements existing systems in order to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations based on an object-space hierarchy. Strokes are created at these locations, with attributes assigned using arbitrary stylistic choices: examples include scene-derived decisions such as having stroke orientation follow curvature or silhouette directions, or user-supplied constraints such as global orientation or thickness. Stroke rendering is then performed using appropriately filtered information from a set of G-buffers. We describe an improved stroke rendering technique which allows a faithful depiction of the scene while letting the user specify his prefered stroke style. All rendering is interactive and performed on the GPU.

Images and movies


See also

Link to editor's website ACM

BibTex references

  author       = "Vanderhaeghe, David and Barla, Pascal and Thollot, Jo{\"e}lle and Sillion, Fran\c{c}ois",
  title        = "A dynamic drawing algorithm for interactive painterly rendering",
  booktitle    = "SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches",
  pages        = "100",
  month        = "aug",
  year         = "2006",
  publisher    = "ACM Press",
  keywords     = "non-photorealistic rendering",
  url          = "http://artis.imag.fr/Publications/2006/VBTS06"

Other publications in the database

» David Vanderhaeghe
» Pascal Barla
» Joëlle Thollot
» François Sillion