Un Système Interactif et Controlable de Peinture pour l'Animation 3D
We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable tradeoff between scene fidelity and stylistic design. Our approach extends and complements existing systems in order
to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke
styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations
based on an object-space hierarchy. We describe also an improved stroke drawing technique which allows a faithful depiction of the scene while letting the user specify his preferred stroke style via a shader. All rendering is
interactive and performed on the GPU.
Best paper award
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BibTex references
@InProceedings\{VBTS06b, author = "Vanderhaeghe, David and Barla, Pascal and Thollot, Jo{\"e}lle and Sillion, Fran\c{c}ois", title = "Un Syst\`eme Interactif et Controlable de Peinture pour l'Animation 3D", booktitle = "AFIG '06 (Actes des 19\`emes journ\'ees de l'AFIG)", month = "nov", year = "2006", url = "http://artis.inrialpes.fr/Publications/2006/VBTS06b" }