A journey in a procedural volume Optimization and filtering of Perlin noise
Perlin noise is the most widely used tool in procedural texture synthesis. It is a simple and
fast method to enhance the quantity of detail or to render natural materials with no use of
storage resources. However, this technique is very sensitive to aliasing artifacts, especially
when composed with shape and color functions. Moreover, it is computationally intensive
and can become slow, especially when generating procedural volumes of density in real
time. This study aims at analyzing Perlin noise properties in order to control the apparition
of artifacts and optimize the computational cost. We present a method for computing a
maximum and minimum frequency threshold per noise component, we propose an idea to
handle the case of non linear transforms of the noise, and show an optimization method
for volume generation.
Images and movies
BibTex references
@MastersThesis\{AN09,
author = "Arnerin, Reynald and Neyret, Fabrice",
title = "A journey in a procedural volume Optimization and filtering of Perlin noise",
school = "M2R MOSIG/GVR, University of Grenoble",
year = "2009",
url = "http://artis.imag.fr/Publications/2009/AN09"
}
![rapport_Reynald_Arnerin.pdf [4.5Mo]](/Publications/images/pdf.png)