Reactive Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli

Olivier Martin, Jean-Dominique Gascuel
Journal of CyberPsychology & Behavior, Volume 144, page 208--10 - 2009
Download the publication : Abstract_OMartin-JDGascuel_CTCR09.pdf [55Ko]  
The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.

BibTex references

@Article\{MG09,
  author       = "Martin, Olivier and Gascuel, Jean-Dominique",
  title        = "Reactive Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli",
  journal      = "Journal of CyberPsychology \& Behavior",
  volume       = "144",
  pages        = "208--10",
  year         = "2009",
  note         = "Poster at 14th Annual CyberTherapy and CyberPsychology Conference",
  url          = "http://artis.imag.fr/Publications/2009/MG09"
}

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