Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli

Olivier Martin, Jean-Dominique Gascuel
Annual Rewiew Of Cybertherapy and Cybermedicine 2009, Volume 144, page 208--210 - 2009
Download the publication : CTCR09-OMJD-FINAL.pdf [381Ko]  
The control of gaze and balance strongly depend on the processing of visual cues. The aim of this study is to assess the effects of the dynamic 2D and 3D visual inputs on the oculomotor and balance reactive control. Thirteen subjects were immersed in a virtual environment using 10 different 2D/3D visual flow conditions. Analysis of eye movement and postural adjustments shows that 2D and 3D flows induce specific measurable behavioral responses.

BibTex references

@InProceedings\{MG09b,
  author       = "Martin, Olivier and Gascuel, Jean-Dominique",
  title        = "Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli",
  booktitle    = "Annual Rewiew Of Cybertherapy and Cybermedicine 2009",
  series       = "Studies in Health Technology and Informatics (SHTI)",
  volume       = "144",
  pages        = "208--210",
  year         = "2009",
  editor       = "Brenda K. Wiederhold and Giuseppe Riva",
  publisher    = "IOS Press, Amsterdam",
  note         = "short paper",
  keywords     = "Reactive control, oculomotor, balance, virtual immersion, visual flow, performance measurement, adaptation",
  url          = "http://artis.imag.fr/Publications/2009/MG09b"
}

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» Olivier Martin
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