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Cyril Soler
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I'm currently on a permanent research position at the INRIA (Institut National de Recherche en Informatique et Automatique) Rhône-Alpes..
Research
My research topic is mainly rendering, and more specificaly Global Illumination, but I also worked in the passed years on shadow computation and texture mapping. I'm currently working on the following research projects:
- global illumination using photon mapping, in the context of the european project RealReflect.
- semantic reconstruction of scene data from a polygon soup in the context of the PhD of Aurelien Martinet, in collaboration with Francois Sillion and Nicolas Holzschuch
- real time rendering of faceted gemstones, with a former student Stephane Guy.
- global illumination in complex vegetation scenes for callibrating plant growth simulation. The planth growth engine is provided by the CIRAD (Centre International de Recherche pour l'Agronomie et le Developpement. The two persons to contact on this subject are Jean-Francois Barczi at the LIAMA (French-Chinese Laboratory in Informatics, Automation and Applied Mathematics) and Pr. Philippe Dereffye (INRIA Rocquencourt).
Publications
Here's a (automaticaly generated) list of my last papers (You'll get the complete list through the search engine here) :
Short Vitae
- Since oct. 2000, permanent research position at INRIA
- 1999-2000 Post-Doc at Max Planck Institut Informatik, Saarbrücken, Germany.
- 1995-1998 PhD obtained at Univertité Joseph Fourier
- 1992-1995 Graduated from Ecole Nationale Supérieure D'informatique et de Mathématiques Appliquées de Grenoble
Teaching
I'm sharing a course on advanced computer graphics in the DEA IVR (Image, Robotics and Vision). Details about this course may be found here.
Personal Data
To avoid journalists, international press and demonstration of fans, I keep this secret. You can however access my private zone here.