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Friday 21 July 2006
by Jean-Marc Hasenfratz
WP2. Rendering of augmented scene
WP2. Rendering of augmented scene
Different rendering modes exist, from texture mapping to e.g. radiosity solutions. We will address the following approaches.
2.1 360 degrees rendering based on texture mapping
Texture maps coming from different cameras have to be combined in order to visualize the scene from an arbitrary viewpoint. Approaches of so-called view-dependent texture mapping produce good results, but ideally require relatively densely distributed and/or many input images. In our (...)

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