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Node::EventInHandle Class Reference
[Base Types]

#include <node.h>

List of all members.

Public Member Functions

 EventInHandle ()
FieldTypeId fieldTypeId () const
Nodenode () const
const char * fieldName () const
const char * fieldTypeName () const
EventIn< SFBool > * sfBoolValue () const
EventIn< SFColor > * sfColorValue () const
EventIn< SFFloat > * sfFloatValue () const
EventIn< SFImage > * sfImageValue () const
EventIn< SFInt32 > * sfInt32Value () const
EventIn< SFNode > * sfNodeValue () const
EventIn< SFRotation > * sfRotationValue () const
EventIn< SFString > * sfStringValue () const
EventIn< SFTime > * sfTimeValue () const
EventIn< SFVec2f > * sfVec2fValue () const
EventIn< SFVec3f > * sfVec3fValue () const
EventIn< MFColor > * mfColorValue () const
EventIn< MFFloat > * mfFloatValue () const
EventIn< MFInt32 > * mfInt32Value () const
EventIn< MFNode > * mfNodeValue () const
EventIn< MFRotation > * mfRotationValue () const
EventIn< MFString > * mfStringValue () const
EventIn< MFTime > * mfTimeValue () const
EventIn< MFVec2f > * mfVec2fValue () const
EventIn< MFVec3f > * mfVec3fValue () const
bool operator== (const EventInHandle &h) const
bool operator!= (const EventInHandle &h) const

Protected Member Functions

 EventInHandle (Node *node, const std::string &n, const FieldTypeId t, void *f)

Friends

class Node


Constructor & Destructor Documentation

EventInHandle  )  [inline]
 

EventInHandle Node node,
const std::string &  n,
const FieldTypeId  t,
void *  f
[protected]
 


Member Function Documentation

const char * fieldName  )  const [inline]
 

FieldTypeId fieldTypeId  )  const [inline]
 

const char * fieldTypeName  )  const
 

EventIn< MFColor > * mfColorValue  )  const [inline]
 

EventIn< MFFloat > * mfFloatValue  )  const [inline]
 

EventIn< MFInt32 > * mfInt32Value  )  const [inline]
 

EventIn< MFNode > * mfNodeValue  )  const [inline]
 

EventIn< MFRotation > * mfRotationValue  )  const [inline]
 

EventIn< MFString > * mfStringValue  )  const [inline]
 

EventIn< MFTime > * mfTimeValue  )  const [inline]
 

EventIn< MFVec2f > * mfVec2fValue  )  const [inline]
 

EventIn< MFVec3f > * mfVec3fValue  )  const [inline]
 

Node * node  )  const [inline]
 

bool operator!= const EventInHandle h  )  const
 

bool operator== const EventInHandle h  )  const
 

EventIn< SFBool > * sfBoolValue  )  const [inline]
 

EventIn< SFColor > * sfColorValue  )  const [inline]
 

EventIn< SFFloat > * sfFloatValue  )  const [inline]
 

EventIn< SFImage > * sfImageValue  )  const [inline]
 

EventIn< SFInt32 > * sfInt32Value  )  const [inline]
 

EventIn< SFNode > * sfNodeValue  )  const [inline]
 

EventIn< SFRotation > * sfRotationValue  )  const [inline]
 

EventIn< SFString > * sfStringValue  )  const [inline]
 

EventIn< SFTime > * sfTimeValue  )  const [inline]
 

EventIn< SFVec2f > * sfVec2fValue  )  const [inline]
 

EventIn< SFVec3f > * sfVec3fValue  )  const [inline]
 


Friends And Related Function Documentation

friend class Node [friend]
 


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