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Node::EventOutHandle Class Reference
[Base Types]

#include <node.h>

List of all members.

Public Member Functions

 EventOutHandle ()
FieldTypeId fieldTypeId () const
Nodenode () const
const char * fieldName () const
const char * fieldTypeName () const
EventOut< SFBool > * sfBoolValue () const
EventOut< SFColor > * sfColorValue () const
EventOut< SFFloat > * sfFloatValue () const
EventOut< SFImage > * sfImageValue () const
EventOut< SFInt32 > * sfInt32Value () const
EventOut< SFNode > * sfNodeValue () const
EventOut< SFRotation > * sfRotationValue () const
EventOut< SFString > * sfStringValue () const
EventOut< SFTime > * sfTimeValue () const
EventOut< SFVec2f > * sfVec2fValue () const
EventOut< SFVec3f > * sfVec3fValue () const
EventOut< MFColor > * mfColorValue () const
EventOut< MFFloat > * mfFloatValue () const
EventOut< MFInt32 > * mfInt32Value () const
EventOut< MFNode > * mfNodeValue () const
EventOut< MFRotation > * mfRotationValue () const
EventOut< MFString > * mfStringValue () const
EventOut< MFTime > * mfTimeValue () const
EventOut< MFVec2f > * mfVec2fValue () const
EventOut< MFVec3f > * mfVec3fValue () const
bool operator== (const EventOutHandle &h) const
bool operator!= (const EventOutHandle &h) const

Protected Member Functions

 EventOutHandle (Node *node, const std::string &n, const FieldTypeId t, void *f)

Friends

class Node


Constructor & Destructor Documentation

EventOutHandle  )  [inline]
 

EventOutHandle Node node,
const std::string &  n,
const FieldTypeId  t,
void *  f
[protected]
 


Member Function Documentation

const char * fieldName  )  const [inline]
 

FieldTypeId fieldTypeId  )  const [inline]
 

const char * fieldTypeName  )  const
 

EventOut< MFColor > * mfColorValue  )  const [inline]
 

EventOut< MFFloat > * mfFloatValue  )  const [inline]
 

EventOut< MFInt32 > * mfInt32Value  )  const [inline]
 

EventOut< MFNode > * mfNodeValue  )  const [inline]
 

EventOut< MFRotation > * mfRotationValue  )  const [inline]
 

EventOut< MFString > * mfStringValue  )  const [inline]
 

EventOut< MFTime > * mfTimeValue  )  const [inline]
 

EventOut< MFVec2f > * mfVec2fValue  )  const [inline]
 

EventOut< MFVec3f > * mfVec3fValue  )  const [inline]
 

Node * node  )  const [inline]
 

bool operator!= const EventOutHandle h  )  const
 

bool operator== const EventOutHandle h  )  const
 

EventOut< SFBool > * sfBoolValue  )  const [inline]
 

EventOut< SFColor > * sfColorValue  )  const [inline]
 

EventOut< SFFloat > * sfFloatValue  )  const [inline]
 

EventOut< SFImage > * sfImageValue  )  const [inline]
 

EventOut< SFInt32 > * sfInt32Value  )  const [inline]
 

EventOut< SFNode > * sfNodeValue  )  const [inline]
 

EventOut< SFRotation > * sfRotationValue  )  const [inline]
 

EventOut< SFString > * sfStringValue  )  const [inline]
 

EventOut< SFTime > * sfTimeValue  )  const [inline]
 

EventOut< SFVec2f > * sfVec2fValue  )  const [inline]
 

EventOut< SFVec3f > * sfVec3fValue  )  const [inline]
 


Friends And Related Function Documentation

friend class Node [friend]
 


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