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Collision Class Reference
[Standard Node Types]

#include <collision.h>

Inherits Node.

Inheritance diagram for Collision:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Collision (const char *name="")
virtual ~Collision ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (const unsigned int i)
virtual bool isSetToDefaultValue (const unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (const unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (const unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Exposed Fields
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change.

MFNode children
SFBool collide
Fields
A property or attribute of a node. Each node type has a fixed set of fields. Fields may contain various kinds of data and one or many values. Each field has a default value.

SFVec3f bboxCenter
SFVec3f bboxSize
SFNode proxy
Events In
EventIn< MFNodeaddChildren
EventIn< MFNoderemoveChildren
EventIn< MFNodeset_children
EventIn< SFBoolset_collide
Events Out
EventOut< SFTimecollideTime
EventOut< MFNodechildren_changed
EventOut< SFBoolcollide_changed

Detailed Description

Here is the documentation for this node type, from the ISO standard.

+6.8 Collision

The Collision node is a grouping node that specifies the collision detection properties for its children (and their descendants), specifies surrogate objects that replace its children during collision detection, and sends events signalling that a collision has occurred between the avatar and the Collision node's geometry or surrogate. By default, all geometric nodes in the scene are collidable with the viewer except IndexedLineSet, PointSet, and Text. Browsers shall detect geometric collisions between the avatar (see 6.29, NavigationInfo) and the scene's geometry and prevent the avatar from 'entering' the geometry. See 4.13.4, Collision detection and terrain following, for general information on collision detection.

If there are no Collision nodes specified in a VRML file, browsers shall detect collisions between the avatar and all objects during navigation.

Subclause 4.6.5, Grouping and children nodes, contains a description of the children, addChildren, and removeChildren fields and eventIns.

The Collision node's collide field enables and disables collision detection. If collide is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision, even though they are drawn. This includes any descendent Collision nodes that have collide set to TRUE (i.e., setting collide to FALSE turns collision off for every node below it).

Collision nodes with the collide field set to TRUE detect the nearest collision with their descendent geometry (or proxies). When the nearest collision is detected, the collided Collision node sends the time of the collision through its collideTime eventOut. If a Collision node contains a child, descendant, or proxy (see below) that is a Collision node, and both Collision nodes detect that a collision has occurred, both send a collideTime event at the same time. A collideTime event shall be generated if the avatar is colliding with collidable geometry when the Collision node is read from a VRML file or inserted into the transformation hierarchy.

The bboxCenter and bboxSize fields specify a bounding box that encloses the Collision node's children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 4.6.4, Bounding boxes.

The collision proxy, defined in the proxy field, is any legal children node as described in 4.6.5, Grouping and children nodes, that is used as a substitute for the Collision node's children during collision detection. The proxy is used strictly for collision detection; it is not drawn.

If the value of the collide field is TRUE and the proxy field is non-NULL, the proxy field defines the scene on which collision detection is performed. If the proxy value is NULL, collision detection is performed against the children of the Collision node.

If proxy is specified, any descendent children of the Collision node are ignored during collision detection. If children is empty, collide is TRUE, and proxy is specified, collision detection is performed against the proxy but nothing is displayed. In this manner, invisible collision objects may be supported.

The collideTime eventOut generates an event specifying the time when the avatar (see 6.29, NavigationInfo) makes contact with the collidable children or proxy of the Collision node. An ideal implementation computes the exact time of collision. Implementations may approximate the ideal by sampling the positions of collidable objects and the user. The NavigationInfo node contains additional information for parameters that control the avatar size.

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Constructor & Destructor Documentation

Collision const char *  name = ""  ) 
 

Construct a node with all its fields set to default value, which is equivalent to the code below:

  collide = true;
  bboxCenter.setXYZ(0,0,0);
  bboxSize.setXYZ(-1,-1,-1);

~Collision  )  [virtual]
 

Virtual destructor, does nothing


Member Function Documentation

wrl::Node * duplicate std::map< const Node *, Node * > &   )  const [virtual]
 

Implements Node.

wrl::Node * duplicate  )  const [virtual]
 

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

wrl::Node::EventInHandle eventIn const unsigned int  n  )  [virtual]
 

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : addChildren
  • 1 : removeChildren
  • 2 : set_children
  • 3 : set_collide

This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventInHandle eventIn const std::string &  n  )  [virtual]
 

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • addChildren
  • removeChildren
  • set_children
  • set_collide

Implements Node.

wrl::Node::EventOutHandle eventOut const unsigned int  n  )  [virtual]
 

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : collideTime
  • 1 : children_changed
  • 2 : collide_changed This function is useful, with nbEventsOut() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventOutHandle eventOut const std::string &  n  )  [virtual]
 

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • collideTime
  • children_changed
  • collide_changed

Implements Node.

wrl::Node::FieldHandle field const unsigned int  n  )  [virtual]
 

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : children
  • 1 : collide
  • 2 : bboxCenter
  • 3 : bboxSize
  • 4 : proxy This function is useful, with nbFields() if you want to traverse all fields of a Node.

Implements Node.

wrl::Node::FieldHandle field const std::string &  n  )  [virtual]
 

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

  • children
  • collide
  • bboxCenter
  • bboxSize
  • proxy

Implements Node.

bool isSetToDefaultValue const unsigned int  i  )  const [virtual]
 

Implements Node.

unsigned int nbEventsIn  )  const [inline, virtual]
 

Returns the number of events in for this node type.

Implements Node.

unsigned int nbEventsOut  )  const [inline, virtual]
 

Returns the number of events out for this node type.

Implements Node.

unsigned int nbFields  )  const [inline, virtual]
 

Returns the number of fields (exposed or not) for this node type.

Implements Node.

const char * typeName  )  const [inline, virtual]
 

Returns "Collision". Useful for printing.

Implements Node.


Member Data Documentation

EventIn<MFNode> addChildren
 

See Detailed Description for meaning of this event.

SFVec3f bboxCenter
 

See Detailed Description for meaning of this field. Default value is set to

       bboxCenter.setXYZ(0,0,0);

SFVec3f bboxSize
 

See Detailed Description for meaning of this field. Default value is set to

       bboxSize.setXYZ(-1,-1,-1);

MFNode children
 

See Detailed Description for meaning of this field. Default value is set to MFNode default value

EventOut<MFNode> children_changed
 

Changed event associated to exposedField children

SFBool collide
 

See Detailed Description for meaning of this field. Default value is set to

       collide = true;

EventOut<SFBool> collide_changed
 

Changed event associated to exposedField collide

EventOut<SFTime> collideTime
 

See Detailed Description for meaning of this event.

SFNode proxy
 

See Detailed Description for meaning of this field. Default value is set to SFNode default value

EventIn<MFNode> removeChildren
 

See Detailed Description for meaning of this event.

EventIn<MFNode> set_children
 

Set event associated to exposedField children

EventIn<SFBool> set_collide
 

Set event associated to exposedField collide


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