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Contour2D Class Reference
[Standard Node Types]

#include <contour2d.h>

Inherits Node.

Inheritance diagram for Contour2D:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Contour2D (const char *name="")
virtual ~Contour2D ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (const unsigned int i)
virtual bool isSetToDefaultValue (const unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (const unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (const unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Exposed Fields
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change.

MFNode children
Events In
EventIn< MFNodeaddChildren
EventIn< MFNoderemoveChildren
EventIn< MFNodeset_children
Events Out
EventOut< MFNodechildren_changed

Detailed Description

Here is the documentation for this node type, from the ISO standard.

6.12 Contour2D

The Contour2D node groups a set of curve segments to a composite contour. The children shall form a closed loop with the first point of the first child repeated as the last point of the last child and the last point of a segment repeated as the first point of the consecutive one. The segments shall be defined either by NurbsCurve2D or Polyline2D nodes and shall be enumerated in the child field in consecutive order according to the topology of the contour. 

Nested Contour2D nodes alternately specify invalid and valid regions depending on the clockwiseness of the contours. Additionally, each Contour2D may contain multiple, non-intersecting Contour2D nodes. This allows specification of multiple invalid or valid regions within a single outerlying valid or invalid region. See 4.16.4 Trimmed NURBS for a description of how clockwiseness is computed.

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Constructor & Destructor Documentation

Contour2D const char *  name = ""  ) 
 

Construct a node with all its fields set to default value, which is equivalent to the code below:

~Contour2D  )  [virtual]
 

Virtual destructor, does nothing


Member Function Documentation

wrl::Node * duplicate std::map< const Node *, Node * > &   )  const [virtual]
 

Implements Node.

wrl::Node * duplicate  )  const [virtual]
 

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

wrl::Node::EventInHandle eventIn const unsigned int  n  )  [virtual]
 

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : addChildren
  • 1 : removeChildren
  • 2 : set_children

This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventInHandle eventIn const std::string &  n  )  [virtual]
 

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • addChildren
  • removeChildren
  • set_children

Implements Node.

wrl::Node::EventOutHandle eventOut const unsigned int  n  )  [virtual]
 

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : children_changed This function is useful, with nbEventsOut() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventOutHandle eventOut const std::string &  n  )  [virtual]
 

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • children_changed

Implements Node.

wrl::Node::FieldHandle field const unsigned int  n  )  [virtual]
 

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : children This function is useful, with nbFields() if you want to traverse all fields of a Node.

Implements Node.

wrl::Node::FieldHandle field const std::string &  n  )  [virtual]
 

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

  • children

Implements Node.

bool isSetToDefaultValue const unsigned int  i  )  const [virtual]
 

Implements Node.

unsigned int nbEventsIn  )  const [inline, virtual]
 

Returns the number of events in for this node type.

Implements Node.

unsigned int nbEventsOut  )  const [inline, virtual]
 

Returns the number of events out for this node type.

Implements Node.

unsigned int nbFields  )  const [inline, virtual]
 

Returns the number of fields (exposed or not) for this node type.

Implements Node.

const char * typeName  )  const [inline, virtual]
 

Returns "Contour2D". Useful for printing.

Implements Node.


Member Data Documentation

EventIn<MFNode> addChildren
 

See Detailed Description for meaning of this event.

MFNode children
 

See Detailed Description for meaning of this field. Default value is set to MFNode default value

EventOut<MFNode> children_changed
 

Changed event associated to exposedField children

EventIn<MFNode> removeChildren
 

See Detailed Description for meaning of this event.

EventIn<MFNode> set_children
 

Set event associated to exposedField children


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