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#include <contour2d.h>
Inherits Node.
Inheritance diagram for Contour2D:
Public Member Functions | |
Contour2D (const char *name="") | |
virtual | ~Contour2D () |
virtual unsigned int | nbFields () const |
virtual FieldHandle | field (const std::string &n) |
virtual FieldHandle | field (const unsigned int i) |
virtual bool | isSetToDefaultValue (const unsigned int i) const |
virtual unsigned int | nbEventsIn () const |
virtual EventInHandle | eventIn (const std::string &n) |
virtual EventInHandle | eventIn (const unsigned int i) |
virtual unsigned int | nbEventsOut () const |
virtual EventOutHandle | eventOut (const std::string &n) |
virtual EventOutHandle | eventOut (const unsigned int i) |
const char * | typeName () const |
virtual Node * | duplicate () const |
virtual Node * | duplicate (std::map< const Node *, Node * > &) const |
Public Attributes | |
Exposed Fields | |
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change. | |
MFNode | children |
Events In | |
EventIn< MFNode > | addChildren |
EventIn< MFNode > | removeChildren |
EventIn< MFNode > | set_children |
Events Out | |
EventOut< MFNode > | children_changed |
The Contour2D node groups a set of curve segments to a composite contour. The children shall form a closed loop with the first point of the first child repeated as the last point of the last child and the last point of a segment repeated as the first point of the consecutive one. The segments shall be defined either by NurbsCurve2D or Polyline2D nodes and shall be enumerated in the child field in consecutive order according to the topology of the contour.
Nested Contour2D nodes alternately specify invalid and valid regions depending on the clockwiseness of the contours. Additionally, each Contour2D may contain multiple, non-intersecting Contour2D nodes. This allows specification of multiple invalid or valid regions within a single outerlying valid or invalid region. See 4.16.4 Trimmed NURBS for a description of how clockwiseness is computed.
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Construct a node with all its fields set to default value, which is equivalent to the code below: |
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Virtual destructor, does nothing |
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Implements Node. |
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Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos. Implements Node. |
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Return a handle on the
This function is useful, with nbEventsIn() if you want to traverse all events in of a Node. Implements Node. |
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Return a handle on the event in named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the event out named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the field named
Implements Node. |
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Implements Node. |
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Returns the number of events in for this node type. Implements Node. |
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Returns the number of events out for this node type. Implements Node. |
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Returns the number of fields (exposed or not) for this node type. Implements Node. |
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Returns Implements Node. |
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See Detailed Description for meaning of this event. |
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See Detailed Description for meaning of this field. Default value is set to MFNode default value |
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Changed event associated to exposedField children |
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See Detailed Description for meaning of this event. |
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Set event associated to exposedField children |
Generated on 24 Feb 2005 with version 1.3.9.1. |