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Extrusion Class Reference
[Standard Node Types]

#include <extrusion.h>

Inherits Node.

Inheritance diagram for Extrusion:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Extrusion (const char *name="")
virtual ~Extrusion ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (const unsigned int i)
virtual bool isSetToDefaultValue (const unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (const unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (const unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Fields
A property or attribute of a node. Each node type has a fixed set of fields. Fields may contain various kinds of data and one or many values. Each field has a default value.

SFBool beginCap
SFBool ccw
SFBool convex
SFFloat creaseAngle
MFVec2f crossSection
SFBool endCap
MFRotation orientation
MFVec2f scale
SFBool solid
MFVec3f spine
Events In
EventIn< MFVec2fset_crossSection
EventIn< MFRotationset_orientation
EventIn< MFVec2fset_scale
EventIn< MFVec3fset_spine

Detailed Description

Here is the documentation for this node type, from the ISO standard.

+6.20 Extrusion

6.20.1 Introduction

The Extrusion node specifies geometric shapes based on a two dimensional cross-section extruded along a three dimensional spine in the local coordinate system. The cross-section can be scaled and rotated at each spine point to produce a wide variety of shapes.

An Extrusion node is defined by:

  1. a 2D crossSection piecewise linear curve (described as a series of connected vertices);
  2. a 3D spine piecewise linear curve (also described as a series of connected vertices);
  3. a list of 2D scale parameters;
  4. a list of 3D orientation parameters.

6.20.2 Algorithmic description

Shapes are constructed as follows. The cross-section curve, which starts as a curve in the Y=0 plane, is first scaled about the origin by the first scale parameter (first value scales in X, second value scales in Z). It is then translated by the first spine point and oriented using the first orientation parameter (as explained later). The same procedure is followed to place a cross-section at the second spine point, using the second scale and orientation values. Corresponding vertices of the first and second cross-sections are then connected, forming a quadrilateral polygon between each pair of vertices. This same procedure is then repeated for the rest of the spine points, resulting in a surface extrusion along the spine.

The final orientation of each cross-section is computed by first orienting it relative to the spine segments on either side of point at which the cross-section is placed. This is known as the spine-aligned cross-section plane (SCP), and is designed to provide a smooth transition from one spine segment to the next (see Figure 6.6). The SCP is then rotated by the corresponding orientation value. This rotation is performed relative to the SCP. For example, to impart twist in the cross-section, a rotation about the Y-axis (0 1 0) would be used. Other orientations are valid and rotate the cross-section out of the SCP.

Spine-aligned cross-section plane at a spine point

Figure 6.6 -- Spine-aligned cross-section plane at a spine point.

The SCP is computed by first computing its Y-axis and Z-axis, then taking the cross product of these to determine the X-axis. These three axes are then used to determine the rotation value needed to rotate the Y=0 plane to the SCP. This results in a plane that is the approximate tangent of the spine at each point, as shown in Figure 6.6. First the Y-axis is determined, as follows:

   Let n be the number of spines and let i be the index variable satisfying 0 <= i < n:

  1. For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
  2. If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n-2]) to compute the Y-axis.
  3. If the spine curve is not closed: The Y-axis used for the first point is the vector from spine[0] to spine[1], and for the last it is the vector from spine[n-2] to spine[n-1].

The Z-axis is determined as follows:

  1. For all points other than the first or last: Take the following cross-product:
    Z = (spine[i+1] - spine[i]) × (spine[i-1] - spine[i])
      
  2. If the spine curve is closed: The SCP for the first and last points is the same and is found by taking the following cross-product:
    Z = (spine[1] - spine[0]) × (spine[n-2] - spine[0]) 
  3. If the spine curve is not closed: The Z-axis used for the first spine point is the same as the Z-axis for spine[1]. The Z-axis used for the last spine point is the same as the Z-axis for spine[n-2].
  4. After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis is flipped (multiplied by -1). In most cases, this prevents small changes in the spine segment angles from flipping the cross-section 180 degrees.

Once the Y- and Z-axes have been computed, the X-axis can be calculated as their cross-product.

6.20.3 Special cases

If the number of scale or orientation values is greater than the number of spine points, the excess values are ignored. If they contain one value, it is applied at all spine points. The results are undefined if the number of scale or orientation values is greater than one but less than the number of spine points. The scale values shall be positive.

If the three points used in computing the Z-axis are collinear, the cross-product is zero so the value from the previous point is used instead.

If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear) then the Z-axis for the first spine point with a defined Z-axis is used.

If the entire spine is collinear, the SCP is computed by finding the rotation of a vector along the positive Y-axis (v1) to the vector formed by the spine points (v2). The Y=0 plane is then rotated by this value.

If two points are coincident, they both have the same SCP. If each point has a different orientation value, then the surface is constructed by connecting edges of the cross-sections as normal. This is useful in creating revolved surfaces.

Note: combining coincident and non-coincident spine segments, as well as other combinations, can lead to interpenetrating surfaces which the extrusion algorithm makes no attempt to avoid.

6.20.4 Common cases

The following common cases are among the effects which are supported by the Extrusion node:

Surfaces of revolution:
If the cross-section is an approximation of a circle and the spine is straight, the Extrusion is equivalent to a surface of revolution, where the scale parameters define the size of the cross-section along the spine.
Uniform extrusions:
If the scale is (1, 1) and the spine is straight, the cross-section is extruded uniformly without twisting or scaling along the spine. The result is a cylindrical shape with a uniform cross section.
Bend/twist/taper objects:
These shapes are the result of using all fields. The spine curve bends the extruded shape defined by the cross-section, the orientation parameters (given as rotations about the Y-axis) twist it around the spine, and the scale parameters taper it (by scaling about the spine).

6.20.5 Other fields

Extrusion has three parts: the sides, the beginCap (the surface at the initial end of the spine) and the endCap (the surface at the final end of the spine). The caps have an associated SFBool field that indicates whether each exists (TRUE) or doesn't exist (FALSE).

When the beginCap or endCap fields are specified as TRUE, planar cap surfaces will be generated regardless of whether the crossSection is a closed curve. If crossSection is not a closed curve, the caps are generated by adding a final point to crossSection that is equal to the initial point. An open surface can still have a cap, resulting (for a simple case) in a shape analogous to a soda can sliced in half vertically. These surfaces are generated even if spine is also a closed curve. If a field value is FALSE, the corresponding cap is not generated.

Texture coordinates are automatically generated by Extrusion nodes. Textures are mapped so that the coordinates range in the U direction from 0 to 1 along the crossSection curve (with 0 corresponding to the first point in crossSection and 1 to the last) and in the V direction from 0 to 1 along the spine curve (with 0 corresponding to the first listed spine point and 1 to the last). If either the endCap or beginCap exists, the crossSection curve is uniformly scaled and translated so that the larger dimension of the cross-section (X or Z) produces texture coordinates that range from 0.0 to 1.0. The beginCap and endCap textures' S and T directions correspond to the X and Z directions in which the crossSection coordinates are defined.

The browser shall automatically generate normals for the Extrusion node,using the creaseAngle field to determine if and how normals are smoothed across the surface. Normals for the caps are generated along the Y-axis of the SCP, with the ordering determined by viewing the cross-section from above (looking along the negative Y-axis of the SCP). By default, a beginCap with a counterclockwise ordering shall have a normal along the negative Y-axis. An endCap with a counterclockwise ordering shall have a normal along the positive Y-axis.

Each quadrilateral making up the sides of the extrusion are ordered from the bottom cross-section (the one at the earlier spine point) to the top. So, one quadrilateral has the points:

    spine[0](crossSection[0], crossSection[1])
    spine[1](crossSection[1], crossSection[0])

in that order. By default, normals for the sides are generated as described in 4.6.3, Shapes and geometry.

For instance, a circular crossSection with counter-clockwise ordering and the default spine form a cylinder. With solid TRUE and ccw TRUE, the cylinder is visible from the outside. Changing ccw to FALSE makes it visible from the inside.

The ccw, solid, convex, and creaseAngle fields are described in 4.6.3, Shapes and geometry.

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Constructor & Destructor Documentation

Extrusion const char *  name = ""  ) 
 

Construct a node with all its fields set to default value, which is equivalent to the code below:

  beginCap = true;
  ccw = true;
  convex = true;
  creaseAngle = 0;
      crossSection.push_back(SFVec2f(1,1));
    crossSection.push_back(SFVec2f(1,-1));
    crossSection.push_back(SFVec2f(-1,-1));
    crossSection.push_back(SFVec2f(-1,1));
    crossSection.push_back(SFVec2f(1,1));
  endCap = true;
      orientation.push_back(SFRotation(0,0,1,0));
      scale.push_back(SFVec2f(1,1));
  solid = true;
      spine.push_back(SFVec3f(0,0,0));
    spine.push_back(SFVec3f(0,1,0));

~Extrusion  )  [virtual]
 

Virtual destructor, does nothing


Member Function Documentation

wrl::Node * duplicate std::map< const Node *, Node * > &   )  const [virtual]
 

Implements Node.

wrl::Node * duplicate  )  const [virtual]
 

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

wrl::Node::EventInHandle eventIn const unsigned int  n  )  [virtual]
 

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : set_crossSection
  • 1 : set_orientation
  • 2 : set_scale
  • 3 : set_spine

This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventInHandle eventIn const std::string &  n  )  [virtual]
 

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • set_crossSection
  • set_orientation
  • set_scale
  • set_spine

Implements Node.

wrl::Node::EventOutHandle eventOut const unsigned int  i  )  [virtual]
 

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields: This function is useful, with nbEventsOut() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventOutHandle eventOut const std::string &  n  )  [virtual]
 

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

Implements Node.

wrl::Node::FieldHandle field const unsigned int  n  )  [virtual]
 

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : beginCap
  • 1 : ccw
  • 2 : convex
  • 3 : creaseAngle
  • 4 : crossSection
  • 5 : endCap
  • 6 : orientation
  • 7 : scale
  • 8 : solid
  • 9 : spine This function is useful, with nbFields() if you want to traverse all fields of a Node.

Implements Node.

wrl::Node::FieldHandle field const std::string &  n  )  [virtual]
 

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

  • beginCap
  • ccw
  • convex
  • creaseAngle
  • crossSection
  • endCap
  • orientation
  • scale
  • solid
  • spine

Implements Node.

bool isSetToDefaultValue const unsigned int  i  )  const [virtual]
 

Implements Node.

unsigned int nbEventsIn  )  const [inline, virtual]
 

Returns the number of events in for this node type.

Implements Node.

unsigned int nbEventsOut  )  const [inline, virtual]
 

Returns the number of events out for this node type.

Implements Node.

unsigned int nbFields  )  const [inline, virtual]
 

Returns the number of fields (exposed or not) for this node type.

Implements Node.

const char * typeName  )  const [inline, virtual]
 

Returns "Extrusion". Useful for printing.

Implements Node.


Member Data Documentation

SFBool beginCap
 

See Detailed Description for meaning of this field. Default value is set to

       beginCap = true;

SFBool ccw
 

See Detailed Description for meaning of this field. Default value is set to

       ccw = true;

SFBool convex
 

See Detailed Description for meaning of this field. Default value is set to

       convex = true;

SFFloat creaseAngle
 

See Detailed Description for meaning of this field. Default value is set to

MFVec2f crossSection
 

See Detailed Description for meaning of this field. Default value is set to

           crossSection.push_back(SFVec2f(1,1));
    crossSection.push_back(SFVec2f(1,-1));
    crossSection.push_back(SFVec2f(-1,-1));
    crossSection.push_back(SFVec2f(-1,1));
    crossSection.push_back(SFVec2f(1,1));

SFBool endCap
 

See Detailed Description for meaning of this field. Default value is set to

       endCap = true;

MFRotation orientation
 

See Detailed Description for meaning of this field. Default value is set to

           orientation.push_back(SFRotation(0,0,1,0));

MFVec2f scale
 

See Detailed Description for meaning of this field. Default value is set to

           scale.push_back(SFVec2f(1,1));

EventIn<MFVec2f> set_crossSection
 

See Detailed Description for meaning of this event.

EventIn<MFRotation> set_orientation
 

See Detailed Description for meaning of this event.

EventIn<MFVec2f> set_scale
 

See Detailed Description for meaning of this event.

EventIn<MFVec3f> set_spine
 

See Detailed Description for meaning of this event.

SFBool solid
 

See Detailed Description for meaning of this field. Default value is set to

       solid = true;

MFVec3f spine
 

See Detailed Description for meaning of this field. Default value is set to

           spine.push_back(SFVec3f(0,0,0));
    spine.push_back(SFVec3f(0,1,0));


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