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GeoLocation Class Reference
[Standard Node Types]

#include <geolocation.h>

Inherits Node.

Inheritance diagram for GeoLocation:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 GeoLocation (const char *name="")
virtual ~GeoLocation ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (const unsigned int i)
virtual bool isSetToDefaultValue (const unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (const unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (const unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Exposed Fields
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change.

SFString geoCoords
Fields
A property or attribute of a node. Each node type has a fixed set of fields. Fields may contain various kinds of data and one or many values. Each field has a default value.

MFNode children
SFNode geoOrigin
MFString geoSystem
Events In
EventIn< SFStringset_geoCoords
Events Out
EventOut< SFStringgeoCoords_changed

Detailed Description

Here is the documentation for this node type, from the ISO standard.

6.25 GeoLocation

The GeoLocation node provides the ability to georeference any standard VRML model. That is, to take an ordinary VRML model, contained within the children field of the node, and to specify its location on the surface of the planet. This node is a grouping node that can be thought of as a Transform node. However, the GeoLocation node specifies an absolute location, not a relative one, so content developers should not nest GeoLocation nodes within each other.

The geoOrigin field is used to specify a local coordinate frame for extended precision as described in 4.15.5 Dealing with high-precision coordinates.

The geoSystem field is used to define the spatial reference frame and is described in 4.15.3, Encoding a spatial reference frame.

The geometry of the nodes in children is to be specified in units of metres in VRML coordinates relative to the location specified by the geoCoords field. The geoCoords field should be given in the format described in 4.15.4, Encoding geospatial coordinates.

The set_geoCoords eventIn can be used to dynamically update the location of a model (for example, via the output of a GeoPositionInterpolator.

In addition to placing a VRML model at the correct location on the planet, the GeoLocation node will also adjust the model's orientation appropriately. The standard VRML97 coordinate system specifies that the +Y axis = up, +Z = out of the screen, and +X = towards the right. The GeoLocation node will set the orientation so that, for the location specified, the +Y axis is the up direction for that local area (the normal to the tangent plane on the ellipsoid), -Z points towards the north pole, and +X is east.

Note that the children field of GeoLocation is not an exposedField and therefore the nodes specified cannot be changed at run-time. In order to support dynamically changing geometry, a Group node can be added as the top-level node and then the contents of that Group node can be modified through its children exposedField.


Constructor & Destructor Documentation

GeoLocation const char *  name = ""  ) 
 

Construct a node with all its fields set to default value, which is equivalent to the code below:

  geoCoords = string("");

~GeoLocation  )  [virtual]
 

Virtual destructor, does nothing


Member Function Documentation

wrl::Node * duplicate std::map< const Node *, Node * > &   )  const [virtual]
 

Implements Node.

wrl::Node * duplicate  )  const [virtual]
 

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

wrl::Node::EventInHandle eventIn const unsigned int  n  )  [virtual]
 

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. emarks This class has no eventIn. This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventInHandle eventIn const std::string &  n  )  [virtual]
 

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • set_geoCoords

Implements Node.

wrl::Node::EventOutHandle eventOut const unsigned int  n  )  [virtual]
 

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : geoCoords_changed This function is useful, with nbEventsOut() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventOutHandle eventOut const std::string &  n  )  [virtual]
 

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • geoCoords_changed

Implements Node.

wrl::Node::FieldHandle field const unsigned int  n  )  [virtual]
 

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : geoCoords
  • 1 : children
  • 2 : geoOrigin
  • 3 : geoSystem This function is useful, with nbFields() if you want to traverse all fields of a Node.

Implements Node.

wrl::Node::FieldHandle field const std::string &  n  )  [virtual]
 

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

  • geoCoords
  • children
  • geoOrigin
  • geoSystem

Implements Node.

bool isSetToDefaultValue const unsigned int  i  )  const [virtual]
 

Implements Node.

unsigned int nbEventsIn  )  const [inline, virtual]
 

Returns the number of events in for this node type.

Implements Node.

unsigned int nbEventsOut  )  const [inline, virtual]
 

Returns the number of events out for this node type.

Implements Node.

unsigned int nbFields  )  const [inline, virtual]
 

Returns the number of fields (exposed or not) for this node type.

Implements Node.

const char * typeName  )  const [inline, virtual]
 

Returns "GeoLocation". Useful for printing.

Implements Node.


Member Data Documentation

MFNode children
 

See Detailed Description for meaning of this field. Default value is set to MFNode default value

SFString geoCoords
 

See Detailed Description for meaning of this field. Default value is set to

       geoCoords = string("");

EventOut<SFString> geoCoords_changed
 

Changed event associated to exposedField geoCoords

SFNode geoOrigin
 

See Detailed Description for meaning of this field. Default value is set to SFNode default value

MFString geoSystem
 

See Detailed Description for meaning of this field. Default value is set to

EventIn<SFString> set_geoCoords
 

Set event associated to exposedField geoCoords


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