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Material Class Reference
[Standard Node Types]

#include <material.h>

Inherits Node.

Inheritance diagram for Material:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Material (const char *name="")
virtual ~Material ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (const unsigned int i)
virtual bool isSetToDefaultValue (const unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (const unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (const unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Exposed Fields
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change.

SFFloat ambientIntensity
SFColor diffuseColor
SFColor emissiveColor
SFFloat shininess
SFColor specularColor
SFFloat transparency
Events In
EventIn< SFFloatset_ambientIntensity
EventIn< SFColorset_diffuseColor
EventIn< SFColorset_emissiveColor
EventIn< SFFloatset_shininess
EventIn< SFColorset_specularColor
EventIn< SFFloatset_transparency
Events Out
EventOut< SFFloatambientIntensity_changed
EventOut< SFColordiffuseColor_changed
EventOut< SFColoremissiveColor_changed
EventOut< SFFloatshininess_changed
EventOut< SFColorspecularColor_changed
EventOut< SFFloattransparency_changed

Detailed Description

Here is the documentation for this node type, from the ISO standard.

+6.39 Material

The Material node specifies surface material properties for associated geometry nodes and is used by the VRML lighting equations during rendering. Subclause 4.14, Lighting model, contains a detailed description of the VRML lighting model equations.

All of the fields in the Material node range from 0.0 to 1.0.

The fields in the Material node determine how light reflects off an object to create colour:

  1. The ambientIntensity field specifies how much ambient light from light sources this surface shall reflect. Ambient light is omnidirectional and depends only on the number of light sources, not their positions with respect to the surface. Ambient colour is calculated as ambientIntensity × diffuseColor.
  2. The diffuseColor field reflects all VRML light sources depending on the angle of the surface with respect to the light source. The more directly the surface faces the light, the more diffuse light reflects.
  3. The emissiveColor field models "glowing" objects. This can be useful for displaying pre-lit models (where the light energy of the room is computed explicitly), or for displaying scientific data.
  4. The specularColor and shininess fields determine the specular highlights (e.g., the shiny spots on an apple). When the angle from the light to the surface is close to the angle from the surface to the viewer, the specularColor is added to the diffuse and ambient colour calculations. Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
  5. The transparency field specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.

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Constructor & Destructor Documentation

Material const char *  name = ""  ) 
 

Construct a node with all its fields set to default value, which is equivalent to the code below:

  ambientIntensity = 0.2;
  diffuseColor.setRGB(0.8,0.8,0.8);
  emissiveColor.setRGB(0,0,0);
  shininess = 0.2;
  specularColor.setRGB(0,0,0);
  transparency = 0;

~Material  )  [virtual]
 

Virtual destructor, does nothing


Member Function Documentation

wrl::Node * duplicate std::map< const Node *, Node * > &   )  const [virtual]
 

Implements Node.

wrl::Node * duplicate  )  const [virtual]
 

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

wrl::Node::EventInHandle eventIn const unsigned int  n  )  [virtual]
 

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. emarks This class has no eventIn. This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventInHandle eventIn const std::string &  n  )  [virtual]
 

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • set_ambientIntensity
  • set_diffuseColor
  • set_emissiveColor
  • set_shininess
  • set_specularColor
  • set_transparency

Implements Node.

wrl::Node::EventOutHandle eventOut const unsigned int  n  )  [virtual]
 

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : ambientIntensity_changed
  • 1 : diffuseColor_changed
  • 2 : emissiveColor_changed
  • 3 : shininess_changed
  • 4 : specularColor_changed
  • 5 : transparency_changed This function is useful, with nbEventsOut() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventOutHandle eventOut const std::string &  n  )  [virtual]
 

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • ambientIntensity_changed
  • diffuseColor_changed
  • emissiveColor_changed
  • shininess_changed
  • specularColor_changed
  • transparency_changed

Implements Node.

wrl::Node::FieldHandle field const unsigned int  n  )  [virtual]
 

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : ambientIntensity
  • 1 : diffuseColor
  • 2 : emissiveColor
  • 3 : shininess
  • 4 : specularColor
  • 5 : transparency This function is useful, with nbFields() if you want to traverse all fields of a Node.

Implements Node.

wrl::Node::FieldHandle field const std::string &  n  )  [virtual]
 

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

  • ambientIntensity
  • diffuseColor
  • emissiveColor
  • shininess
  • specularColor
  • transparency

Implements Node.

bool isSetToDefaultValue const unsigned int  i  )  const [virtual]
 

Implements Node.

unsigned int nbEventsIn  )  const [inline, virtual]
 

Returns the number of events in for this node type.

Implements Node.

unsigned int nbEventsOut  )  const [inline, virtual]
 

Returns the number of events out for this node type.

Implements Node.

unsigned int nbFields  )  const [inline, virtual]
 

Returns the number of fields (exposed or not) for this node type.

Implements Node.

const char * typeName  )  const [inline, virtual]
 

Returns "Material". Useful for printing.

Implements Node.


Member Data Documentation

SFFloat ambientIntensity
 

See Detailed Description for meaning of this field. Default value is set to

EventOut<SFFloat> ambientIntensity_changed
 

Changed event associated to exposedField ambientIntensity

SFColor diffuseColor
 

See Detailed Description for meaning of this field. Default value is set to

       diffuseColor.setRGB(0.8,0.8,0.8);

EventOut<SFColor> diffuseColor_changed
 

Changed event associated to exposedField diffuseColor

SFColor emissiveColor
 

See Detailed Description for meaning of this field. Default value is set to

       emissiveColor.setRGB(0,0,0);

EventOut<SFColor> emissiveColor_changed
 

Changed event associated to exposedField emissiveColor

EventIn<SFFloat> set_ambientIntensity
 

Set event associated to exposedField ambientIntensity

EventIn<SFColor> set_diffuseColor
 

Set event associated to exposedField diffuseColor

EventIn<SFColor> set_emissiveColor
 

Set event associated to exposedField emissiveColor

EventIn<SFFloat> set_shininess
 

Set event associated to exposedField shininess

EventIn<SFColor> set_specularColor
 

Set event associated to exposedField specularColor

EventIn<SFFloat> set_transparency
 

Set event associated to exposedField transparency

SFFloat shininess
 

See Detailed Description for meaning of this field. Default value is set to

       shininess = 0.2;

EventOut<SFFloat> shininess_changed
 

Changed event associated to exposedField shininess

SFColor specularColor
 

See Detailed Description for meaning of this field. Default value is set to

       specularColor.setRGB(0,0,0);

EventOut<SFColor> specularColor_changed
 

Changed event associated to exposedField specularColor

SFFloat transparency
 

See Detailed Description for meaning of this field. Default value is set to

EventOut<SFFloat> transparency_changed
 

Changed event associated to exposedField transparency


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