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#include <pointlight.h>
Inherits Node.
Inheritance diagram for PointLight:
Public Member Functions | |
PointLight (const char *name="") | |
virtual | ~PointLight () |
virtual unsigned int | nbFields () const |
virtual FieldHandle | field (const std::string &n) |
virtual FieldHandle | field (const unsigned int i) |
virtual bool | isSetToDefaultValue (const unsigned int i) const |
virtual unsigned int | nbEventsIn () const |
virtual EventInHandle | eventIn (const std::string &n) |
virtual EventInHandle | eventIn (const unsigned int i) |
virtual unsigned int | nbEventsOut () const |
virtual EventOutHandle | eventOut (const std::string &n) |
virtual EventOutHandle | eventOut (const unsigned int i) |
const char * | typeName () const |
virtual Node * | duplicate () const |
virtual Node * | duplicate (std::map< const Node *, Node * > &) const |
Public Attributes | |
Exposed Fields | |
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change. | |
SFFloat | ambientIntensity |
SFVec3f | attenuation |
SFColor | color |
SFFloat | intensity |
SFVec3f | location |
SFBool | on |
SFFloat | radius |
Events In | |
EventIn< SFFloat > | set_ambientIntensity |
EventIn< SFVec3f > | set_attenuation |
EventIn< SFColor > | set_color |
EventIn< SFFloat > | set_intensity |
EventIn< SFVec3f > | set_location |
EventIn< SFBool > | set_on |
EventIn< SFFloat > | set_radius |
Events Out | |
EventOut< SFFloat > | ambientIntensity_changed |
EventOut< SFVec3f > | attenuation_changed |
EventOut< SFColor > | color_changed |
EventOut< SFFloat > | intensity_changed |
EventOut< SFVec3f > | location_changed |
EventOut< SFBool > | on_changed |
EventOut< SFFloat > | radius_changed |
The PointLight node specifies a point light source at a 3D location in the local coordinate system. A point light source emits light equally in all directions; that is, it is omnidirectional. PointLight nodes are specified in the local coordinate system and are affected by ancestor transformations.
Subclause 4.6.6, Light sources, contains a detailed description of the ambientIntensity, color, and intensity fields.
A PointLight node illuminates geometry within radius metres of its location. Both radius and location are affected by ancestors' transformations (scales affect radius and transformations affect location). The radius field shall be greater than or equal to zero.
PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor is 1/max(attenuation[0] + attenuation[1]×r + attenuation[2]×r2, 1), where r is the distance from the light to the surface being illuminated. The default is no attenuation. An attenuation value of (0, 0, 0) is identical to (1, 0, 0). Attenuation values shall be greater than or equal to zero. A detailed description of VRML's lighting equations is contained in 4.14, Lighting model.
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Construct a node with all its fields set to default value, which is equivalent to the code below: ambientIntensity = 0; attenuation.setXYZ(1,0,0); color.setRGB(1,1,1); intensity = 1; location.setXYZ(0,0,0); on = true; radius = 100; |
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Virtual destructor, does nothing |
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Implements Node. |
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Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos. Implements Node. |
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Return a handle on the Implements Node. |
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Return a handle on the event in named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the event out named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the field named
Implements Node. |
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Implements Node. |
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Returns the number of events in for this node type. Implements Node. |
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Returns the number of events out for this node type. Implements Node. |
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Returns the number of fields (exposed or not) for this node type. Implements Node. |
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Returns Implements Node. |
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See Detailed Description for meaning of this field. Default value is set to ambientIntensity = 0; |
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Changed event associated to exposedField ambientIntensity |
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See Detailed Description for meaning of this field. Default value is set to attenuation.setXYZ(1,0,0); |
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Changed event associated to exposedField attenuation |
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See Detailed Description for meaning of this field. Default value is set to color.setRGB(1,1,1); |
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Changed event associated to exposedField color |
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See Detailed Description for meaning of this field. Default value is set to intensity = 1; |
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Changed event associated to exposedField intensity |
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See Detailed Description for meaning of this field. Default value is set to location.setXYZ(0,0,0); |
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Changed event associated to exposedField location |
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See Detailed Description for meaning of this field. Default value is set to on = true; |
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Changed event associated to exposedField on |
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See Detailed Description for meaning of this field. Default value is set to radius = 100; |
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Changed event associated to exposedField radius |
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Set event associated to exposedField ambientIntensity |
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Set event associated to exposedField attenuation |
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Set event associated to exposedField color |
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Set event associated to exposedField intensity |
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Set event associated to exposedField location |
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Set event associated to exposedField on |
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Set event associated to exposedField radius |
Generated on 24 Feb 2005 with version 1.3.9.1. |