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#include <shape.h>
Inherits Node.
Inheritance diagram for Shape:
Public Member Functions | |
Shape (const char *name="") | |
virtual | ~Shape () |
virtual unsigned int | nbFields () const |
virtual FieldHandle | field (const std::string &n) |
virtual FieldHandle | field (const unsigned int i) |
virtual bool | isSetToDefaultValue (const unsigned int i) const |
virtual unsigned int | nbEventsIn () const |
virtual EventInHandle | eventIn (const std::string &n) |
virtual EventInHandle | eventIn (const unsigned int i) |
virtual unsigned int | nbEventsOut () const |
virtual EventOutHandle | eventOut (const std::string &n) |
virtual EventOutHandle | eventOut (const unsigned int i) |
const char * | typeName () const |
virtual Node * | duplicate () const |
virtual Node * | duplicate (std::map< const Node *, Node * > &) const |
Public Attributes | |
Exposed Fields | |
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change. | |
SFNode | appearance |
SFNode | geometry |
Events In | |
EventIn< SFNode > | set_appearance |
EventIn< SFNode > | set_geometry |
Events Out | |
EventOut< SFNode > | appearance_changed |
EventOut< SFNode > | geometry_changed |
Shape {
The Shape node has two fields, appearance and geometry, which are used to create rendered objects in the world. The appearance field contains an Appearance node that specifies the visual attributes (e.g., material and texture) to be applied to the geometry. The geometry field contains a geometry node. The specified geometry node is rendered with the specified appearance nodes applied. See 4.6.3, Shapes and geometry, and 6.3, Appearance, for more information.
4.14, Lighting model, contains details of the VRML lighting model and the interaction between Appearance nodes and geometry nodes.
If the geometry field is NULL, the object is not drawn.
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Construct a node with all its fields set to default value, which is equivalent to the code below: |
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Virtual destructor, does nothing |
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Implements Node. |
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Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos. Implements Node. |
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Return a handle on the Implements Node. |
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Return a handle on the event in named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the event out named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the field named
Implements Node. |
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Implements Node. |
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Returns the number of events in for this node type. Implements Node. |
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Returns the number of events out for this node type. Implements Node. |
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Returns the number of fields (exposed or not) for this node type. Implements Node. |
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Returns Implements Node. |
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See Detailed Description for meaning of this field. Default value is set to SFNode default value |
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Changed event associated to exposedField appearance |
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See Detailed Description for meaning of this field. Default value is set to SFNode default value |
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Changed event associated to exposedField geometry |
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Set event associated to exposedField appearance |
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Set event associated to exposedField geometry |
Generated on 24 Feb 2005 with version 1.3.9.1. |