Home Hierarchy Members Alphabetical Related Pages

TimeSensor Class Reference
[Standard Node Types]

#include <timesensor.h>

Inherits Node.

Inheritance diagram for TimeSensor:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 TimeSensor (const char *name="")
virtual ~TimeSensor ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (const unsigned int i)
virtual bool isSetToDefaultValue (const unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (const unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (const unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Exposed Fields
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change.

SFTime cycleInterval
SFBool enabled
SFBool loop
SFTime startTime
SFTime stopTime
Events In
EventIn< SFTimeset_cycleInterval
EventIn< SFBoolset_enabled
EventIn< SFBoolset_loop
EventIn< SFTimeset_startTime
EventIn< SFTimeset_stopTime
Events Out
EventOut< SFTimecycleTime
EventOut< SFFloatfraction_changed
EventOut< SFBoolisActive
EventOut< SFTimetime
EventOut< SFTimecycleInterval_changed
EventOut< SFBoolenabled_changed
EventOut< SFBoolloop_changed
EventOut< SFTimestartTime_changed
EventOut< SFTimestopTime_changed

Detailed Description

Here is the documentation for this node type, from the ISO standard.

+6.69 TimeSensor

TimeSensor nodes generate events as time passes. TimeSensor nodes can be used for many purposes including:

  1. driving continuous simulations and animations;
  2. controlling periodic activities (e.g., one per minute);
  3. initiating single occurrence events such as an alarm clock.

The TimeSensor node contains two discrete eventOuts: isActive and cycleTime. The isActive eventOut sends TRUE when the TimeSensor node begins running, and FALSE when it stops running. The cycleTime eventOut sends a time event at startTime and at the beginning of each new cycle (useful for synchronization with other time-based objects). The remaining eventOuts generate continuous events. The fraction_changed eventOut, an SFFloat in the closed interval [0,1], sends the completed fraction of the current cycle. The time eventOut sends the absolute time for a given simulation tick.

If the enabled exposedField is TRUE, the TimeSensor node is enabled and may be running. If a set_enabled FALSE event is received while the TimeSensor node is running, the sensor performs the following actions:

  1. evaluates and sends all relevant outputs;
  2. sends a FALSE value for isActive;
  3. disables itself.

Events on the exposedFields of the TimeSensor node (e.g., set_startTime) are processed and their corresponding eventOuts (e.g., startTime_changed) are sent regardless of the state of the enabled field. The remaining discussion assumes enabled is TRUE.

The loop, startTime, and stopTime exposedFields and the isActive eventOut and their effects on the TimeSensor node are discussed in detail in 4.6.9, Time-dependent nodes. The "cycle" of a TimeSensor node lasts for cycleInterval seconds. The value of cycleInterval shall be greater than zero.

A cycleTime eventOut can be used for synchronization purposes such as sound with animation. The value of a cycleTime eventOut will be equal to the time at the beginning of the current cycle. A cycleTime eventOut is generated at the beginning of every cycle, including the cycle starting at startTime. The first cycleTime eventOut for a TimeSensor node can be used as an alarm (single pulse at a specified time).

When a TimeSensor node becomes active, it generates an isActive = TRUE event and begins generating time, fraction_changed, and cycleTime events which may be routed to other nodes to drive animation or simulated behaviours. The behaviour at read time is described below. The time event sends the absolute time for a given tick of the TimeSensor node (time fields and events represent the number of seconds since midnight GMT January 1, 1970).

fraction_changed events output a floating point value in the closed interval [0, 1]. At startTime the value of fraction_changed is 0. After startTime, the value of fraction_changed in any cycle will progress through the range (0.0, 1.0]. At startTime + N × cycleInterval, for N = 1, 2, ..., that is, at the end of every cycle, the value of fraction_changed is 1.

Let now represent the time at the current simulation tick. Then the time and fraction_changed eventOuts can then be computed as:

    time = now
    temp = (now - startTime) / cycleInterval
    f    = fractionalPart(temp)
    if (f == 0.0 && now > startTime) fraction_changed = 1.0
    else fraction_changed = f

where fractionalPart(x) is a function that returns the fractional part, (that is, the digits to the right of the decimal point), of a nonnegative floating point number.

A TimeSensor node can be set up to be active at read time by specifying loop TRUE (not the default) and stopTime less than or equal to startTime (satisfied by the default values). The time events output absolute times for each tick of the TimeSensor node simulation. The time events shall start at the first simulation tick greater than or equal to startTime. time events end at stopTime, or at startTime × cycleInterval for some positive integer value of N, or loop forever depending on the values of the other fields. An active TimeSensor node shall stop at the first simulation tick when now >= stopTime > startTime.

No guarantees are made with respect to how often a TimeSensor node generates time events, but a TimeSensor node shall generate events at least at every simulation tick. TimeSensor nodes are guaranteed to generate final time and fraction_changed events. If loop is FALSE at the end of the Nth cycleInterval and was TRUE at startTime + M × cycleInterval for all 0 < M < N, the final time event will be generated with a value of (startTime + N × cycleInterval) or stopTime (if stopTime startTime), whichever value is less. If loop is TRUE at the completion of every cycle, the final event is generated as evaluated at stopTime (if stopTime startTime) or never.

An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node also ignores set_stopTime events for set_stopTime less than or equal to startTime. For example, if a set_startTime event is received while a TimeSensor node is active, that set_startTime event is ignored (the startTime field is not changed, and a startTime_changed eventOut is not generated). If an active TimeSensor node receives a set_stopTime event that is less than the current time, and greater than startTime, it behaves as if the stopTime requested is the current time and sends the final events based on the current time (note that stopTime is set as specified in the eventIn).

A TimeSensor read from a VRML file shall generate isActive TRUE, time and fraction_changed events if the sensor is enabled and all conditions for a TimeSensor to be active are met.

--- VRML separator bar ---


Constructor & Destructor Documentation

TimeSensor const char *  name = ""  ) 
 

Construct a node with all its fields set to default value, which is equivalent to the code below:

  cycleInterval.setNbSeconds(1);
  enabled = true;
  loop = false;
  startTime.setNbSeconds(0);
  stopTime.setNbSeconds(0);

~TimeSensor  )  [virtual]
 

Virtual destructor, does nothing


Member Function Documentation

wrl::Node * duplicate std::map< const Node *, Node * > &   )  const [virtual]
 

Implements Node.

wrl::Node * duplicate  )  const [virtual]
 

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

wrl::Node::EventInHandle eventIn const unsigned int  n  )  [virtual]
 

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. emarks This class has no eventIn. This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventInHandle eventIn const std::string &  n  )  [virtual]
 

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • set_cycleInterval
  • set_enabled
  • set_loop
  • set_startTime
  • set_stopTime

Implements Node.

wrl::Node::EventOutHandle eventOut const unsigned int  n  )  [virtual]
 

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : cycleTime
  • 1 : fraction_changed
  • 2 : isActive
  • 3 : time
  • 4 : cycleInterval_changed
  • 5 : enabled_changed
  • 6 : loop_changed
  • 7 : startTime_changed
  • 8 : stopTime_changed This function is useful, with nbEventsOut() if you want to traverse all events in of a Node.

Implements Node.

wrl::Node::EventOutHandle eventOut const std::string &  n  )  [virtual]
 

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

  • cycleTime
  • fraction_changed
  • isActive
  • time
  • cycleInterval_changed
  • enabled_changed
  • loop_changed
  • startTime_changed
  • stopTime_changed

Implements Node.

wrl::Node::FieldHandle field const unsigned int  n  )  [virtual]
 

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

  • 0 : cycleInterval
  • 1 : enabled
  • 2 : loop
  • 3 : startTime
  • 4 : stopTime This function is useful, with nbFields() if you want to traverse all fields of a Node.

Implements Node.

wrl::Node::FieldHandle field const std::string &  n  )  [virtual]
 

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

  • cycleInterval
  • enabled
  • loop
  • startTime
  • stopTime

Implements Node.

bool isSetToDefaultValue const unsigned int  i  )  const [virtual]
 

Implements Node.

unsigned int nbEventsIn  )  const [inline, virtual]
 

Returns the number of events in for this node type.

Implements Node.

unsigned int nbEventsOut  )  const [inline, virtual]
 

Returns the number of events out for this node type.

Implements Node.

unsigned int nbFields  )  const [inline, virtual]
 

Returns the number of fields (exposed or not) for this node type.

Implements Node.

const char * typeName  )  const [inline, virtual]
 

Returns "TimeSensor". Useful for printing.

Implements Node.


Member Data Documentation

SFTime cycleInterval
 

See Detailed Description for meaning of this field. Default value is set to

       cycleInterval.setNbSeconds(1);

EventOut<SFTime> cycleInterval_changed
 

Changed event associated to exposedField cycleInterval

EventOut<SFTime> cycleTime
 

See Detailed Description for meaning of this event.

SFBool enabled
 

See Detailed Description for meaning of this field. Default value is set to

       enabled = true;

EventOut<SFBool> enabled_changed
 

Changed event associated to exposedField enabled

EventOut<SFFloat> fraction_changed
 

See Detailed Description for meaning of this event.

EventOut<SFBool> isActive
 

See Detailed Description for meaning of this event.

SFBool loop
 

See Detailed Description for meaning of this field. Default value is set to

       loop = false;

EventOut<SFBool> loop_changed
 

Changed event associated to exposedField loop

EventIn<SFTime> set_cycleInterval
 

Set event associated to exposedField cycleInterval

EventIn<SFBool> set_enabled
 

Set event associated to exposedField enabled

EventIn<SFBool> set_loop
 

Set event associated to exposedField loop

EventIn<SFTime> set_startTime
 

Set event associated to exposedField startTime

EventIn<SFTime> set_stopTime
 

Set event associated to exposedField stopTime

SFTime startTime
 

See Detailed Description for meaning of this field. Default value is set to

       startTime.setNbSeconds(0);

EventOut<SFTime> startTime_changed
 

Changed event associated to exposedField startTime

SFTime stopTime
 

See Detailed Description for meaning of this field. Default value is set to

       stopTime.setNbSeconds(0);

EventOut<SFTime> stopTime_changed
 

Changed event associated to exposedField stopTime

EventOut<SFTime> time
 

See Detailed Description for meaning of this event.


Generated on 24 Feb 2005 with doxygen version 1.3.9.1. Valid HTML 4.0! Valid CSS!